HARBINGER-3D opened this issue on Jun 18, 2002 ยท 11 posts
HARBINGER-3D posted Tue, 18 June 2002 at 10:07 AM
litst posted Tue, 18 June 2002 at 10:23 AM
Wow, ou have done some great job since the last time =) The depth on the barrier add a lot and the seagulls are very nice . Have you tried to render the scene with GI in CS2 (without the grass of course) ? It would add a lot more realism, even if it would make the picture less graphical . litst
Kixum posted Tue, 18 June 2002 at 11:02 AM
Very nice! The grass with the flowers is very impressive. I think the only thing about it that irks me is the water. -Kix
-Kix
HARBINGER-3D posted Tue, 18 June 2002 at 11:12 AM
Yeah - the texture repeats too much - gotta work on that.
ewinemiller posted Tue, 18 June 2002 at 11:14 AM
Wow Harbringer, spectacular work in progress, spectacular for a done project! Please submit it to the DCG user gallery when you are done. Thanks, Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
rbjensen posted Tue, 18 June 2002 at 1:26 PM
This is gorgeous! As with Kix, it is just the water that looks odd. Would love to see it rendered with GI.
MarkBremmer posted Tue, 18 June 2002 at 2:45 PM
Sweet!
willf posted Tue, 18 June 2002 at 11:48 PM
Excellent work.
TOXE posted Wed, 19 June 2002 at 4:02 AM
Cool!
Kryoclasm posted Wed, 19 June 2002 at 10:30 PM
At first I thousght, "What! who is this guy posting photos here?" Until I saw the water. :) Very good!
pixelicious posted Thu, 20 June 2002 at 6:21 PM
since it is a work in progress, i have a few suggestions to make. the horizon lines up with the top of the fence. this causes the image to flatten a bit. try give it some overlap. that will make a big difference. also, dark sides of the objects seem too dark for the amount of ambient light that the atmosphere would be diffusing.
particularily on the lighthouse. if you look at cylinders with matte surfaces, they look more like the image that i've attached. if you used a fill light to soften the harshness of the shadows, it would better simulate ambient lighting.
these are nit-picky suggestions. on the whole, it is really looking good.
-pix