clyde236 opened this issue on Jun 18, 2002 ยท 5 posts
clyde236 posted Tue, 18 June 2002 at 5:06 PM
Hi,
I tend to use copy/paste matirx a lot when making animations and such, but I have noticed that when I do this, the paste loses any rotations I have made. This is in Bryce 5.1 (the latest from Corel).
It happens with the camera as well as objects. The locations and sizes are copied and pasted, but the rotations seem to disappear.
Has anyone else run into this situation?
Thanks!
Stephen Ray posted Tue, 18 June 2002 at 9:20 PM
It never does that for me, always has same rotation as was copied. Could it be that the values you type into the attributes is different? Sometime when you specify values in the attributes for rotation, Bryce rotates the object to those attributes , but changes the values you inserted, for values which it understands better.
shadowdragonlord posted Thu, 20 June 2002 at 6:29 AM
Aye, it has always behaved as expected for me. One thing is perhaps that you are switching between world / object / camera space a lot? Which is a good tool, but I think perhaps you might want to play with it in a simpler scene to reproduce your errors, and go from there.... Good luck!
clyde236 posted Fri, 21 June 2002 at 7:04 AM
Hi All, Thanks for your input about this problem. I think of them all, Shadowdragonlord is on to something. Ever since I discovered the ability to use "object space" aand "world space", I have made use of these features to aid in modeling. Additionally, I discovered that in the Attributes menu, I can click on the title "Absolute Coordinates" and choose from Absolute, Set as Unity and Remove Shear. These options are great for removing multiple angles and resetting them to zero. I did not know this was possible (the title is grey, seeming to indicate that it is not a setable feature) until I accidently clciked on it one day. This probably is confusing Bryce, so that when it copies a matrix, it doesn't quite know what to do about the angle, so it just let's that one go. At least, that's my theory. Anyway, thanks for sharing your ideas!
Stephen Ray posted Mon, 24 June 2002 at 6:14 AM
World, object or camera space shouldn't matter. Bryce copies what's on the attributes menu at the time. World, object and camera space only effect how the tools translate the object, which is then displayed on the attributes menu. As far as I know the "Absolute Coordinates" Definition Coordinates and such are one time shots, that is after you define them, the options falls back to Absolute when the attributes menu is closed. Not sure if locking would have anything to do with it.