steerpike opened this issue on Jun 19, 2002 ยท 7 posts
steerpike posted Wed, 19 June 2002 at 6:19 AM
I think there are two problems to overcome; P3 can't assign more than one texture map to a figure, and it doesn't handle transparency.
I can work on the first with UVMapper, but if there's an existing solution, I'd be interested, especially if it repeats the April's Vanity trick of remapping the figure to P4 Nude Female textures.
I don't know how to overcome the transparency problem, especially as it affects the eyes and makes them opaque.
DAZ tech support said that they hadn't tried it and couldn't advise me, and suggested this forum. So here I am...
I've searched this forum and more widely, and haven't come up with anything. So if anyone has a solution, I'd be grateful.
BazC posted Wed, 19 June 2002 at 7:23 AM
It should work, it will have to be remapped though, don't know how to map to an existing map but others can probably advise on that. I believe there is an extra transparent layer to the eyes on the millenium figures, if you apply an eye texture to that it should work. I'm trying to get Vicky1 to work in P3, if I figure it out I'll let you know. I know it's possible because EnglishBob did it! The simplest solution to the 2 map problem is to render the figure with the head map and then render again with the body map (without changing anything else!) and combine the two images in Photoshop or similar app. BazC
sueya posted Wed, 19 June 2002 at 10:17 AM
Yes it can be done. You need to delete the transparent part of the eye using Compose (which is a free tool). If you want proper details ask English Bob. He explained it very clearly to me. I'm glad to see someone else renders the head and body separately,but I'd love to hear from someone who has managed to do a remap of Lo-res vicky to use P4 textures.
darkphoenix posted Wed, 19 June 2002 at 11:06 AM
making a single texture map of vicky is fairly simple with UV mapper, as for the eyes, painting over the white eyeball map with the eyewhite,iris,pupil combination will make the eye viewable, but you'll lose that highlight. Ordinarily i just replace the eyes with another pair i made myself, which have a different texture map altogether.To remap in UV mapper, export the vicky mesh object, open it in uvmapper, and arrange the materials so that none overlap each other. Renaming the materials might help also, for example, renaming the SkinHead material and assigning it to the skinbody material, renaming the eyewhite,iris, and pupil materials to eyeball if you plan to use the original eyes, and move the pieces around on the texture map so everything fits. Moving the upper and lower eyelash materials over the head will help to make a seamless skin texture where those are, and painting the eyebrows onto the face itself instead of using transparency mapping. Then save the object back into your geometries folder and point the cr2 at the new geometry, or just replace the original one with a new one and backup the original.
Little_Dragon posted Wed, 19 June 2002 at 7:12 PM
BazC posted Thu, 20 June 2002 at 3:59 AM
Hey Little Dragon that would be great! especially if you have them for normal (Hires) Vicky1/2. You're a star! BazC
Little_Dragon posted Thu, 20 June 2002 at 4:23 AM
I'm afraid that they're only for Reduced Resolution Victoria, versions 1 and 2. And they don't really work with the P4 variant; I'd have to make those separately. I could probably make some for normal (Hires) Mike, however.