Forum: Carrara


Subject: Subdivide Smoothing v. MetaNURBS

cckens opened this issue on Jun 20, 2002 ยท 3 posts


cckens posted Thu, 20 June 2002 at 10:23 AM

From what I understand the Lightwave MetaNURBS system is very similar to subdivide smoothing, so I decided to do a test. I created a Plastic Duck... Not pretty, but look at the stats--- 42 Polygons 50 vertices And this puppy renders in a flash. Creating the cage then moving vertices took about 5 minutes. Any thoughts on the matter? ken ![dork.gif](http://www.renderosity.com/~carrara/emoticons/dork.gif)

FATfoe posted Sun, 23 June 2002 at 9:00 AM

interesting


Nicholas86 posted Sun, 23 June 2002 at 12:31 PM

yeah is great, add some bones to that and you have a nice little cartoonish ducky to animate... Brian Hinton Formula Designs http://free.hostdepartment.com/fdesigns/