Forum: Poser - OFFICIAL


Subject: Can I transfer the Poser hair look to Bryce 5?

adtgeni opened this issue on Jun 20, 2002 ยท 14 posts


adtgeni posted Thu, 20 June 2002 at 6:35 PM

Hello, I guess this question is asked so often it's maybe boring to all of you pros, but I'd like advice nonetheless. Using Poser, I am able to do quite nice renderings of all kinds of human (and other) lifeforms. But when it comes to surroundings, Poser has little to offer. Since I plan to do some illustrations for stories I wrote I'd like to render the figures I've created using Bryce and it's mighty terrain creatin capabilities. I usually do the exports in 3DS format, but no matter how much I try, the hair just look like blobs on the heads of otherwise nice people. Is there a way to transfer the hair look of Poser to Bryce?


Ecstasy posted Thu, 20 June 2002 at 6:58 PM

You should export in Wavefront and import in bryce so that everything transfers even textures and traspancey maps.


Ecstasy posted Thu, 20 June 2002 at 7:01 PM

Bryce will give you a dialog after your wavefront .obj has been imported(it might take a little longer then 3ds,But its worth it)and ask per say like where is Head.texture.1.jpeg.As long as you know where everything is in your runtime folder you shouldnt have any probs.Well at least thats how it works on the mac.


Little_Dragon posted Thu, 20 June 2002 at 7:37 PM

Wavefront .obj format doesn't include information about bump maps, transparency maps, or reflection maps. Once you've imported your model into Bryce, you'll have to apply those manually.



wdupre posted Thu, 20 June 2002 at 8:02 PM

Attached Link: http://http://www.awakemm.com/poserarcana/tutorials/tb/tb01/index.html

here is a very good tutorial about transfering complex charicters including transmaps and bumpmaps from poser to bryce



Ecstasy posted Thu, 20 June 2002 at 8:05 PM

your right L.D.,but when the object loads in bryce 5. I think that has to do with the new programing in bryce 5 and hand shaking apps.And when I load an object into bryce 5 it alwasy asks for the jpeg and trans maps that where aplied in poser.


shadowcat posted Thu, 20 June 2002 at 8:29 PM

look into getting a program called grouper, I believe that it's shareware (although it may be a commercial product by now) this program will prime an .obj for use in bryce


adtgeni posted Thu, 20 June 2002 at 8:57 PM

Thanks to all who answered that fast. Especially that tutorial (by Tony Bolton) proposed by wdupre seems very good advice. Maybe I'll get as far as daring to load up some works...


Little_Dragon posted Thu, 20 June 2002 at 8:58 PM

Grouper is in Free Stuff. PC-only, unfortunately.



Ecstasy posted Thu, 20 June 2002 at 10:17 PM

grouper sound interesting.


EricofSD posted Thu, 20 June 2002 at 11:39 PM

Yes, grouper is a worth while program, you open your .obj file in grouper and it resaves as an obj, but puts a 'g' after the file name. Thus girl2.obj becomes girl2g.obj. Import the 'g' file and you can find the hair easy enough in your mesh list. Then you have to work the transmap a bit. There's a tut or two on how to change the transmap in Bryce. Beware though, when you flip the jpg around to work in bryce it saves back to the original so when you go back to Poser you'll see an inverse image on your favorite hair. I hate that problem, but as long as you know, its no big deal, just restore your original hair texture in Poser and you're back off to the races.


wdupre posted Thu, 20 June 2002 at 11:56 PM

WOW! I just downloaded and tried grouper what a timesaver! two days ago I did a scene with two figures, clothing, and props, took me over an hour to properly group them. I tried grouper on the same OBJ file and it took 10 minutes and while I still had to load the trans maps and adjust the materials in Bryce what took me over an hour and a half two days ago took me less then half an our tonight. I'm so happy! a program that acualy works, and even better it's free!!!



wdupre posted Fri, 21 June 2002 at 12:03 AM

by the way the only reason it took ten minutes was becouse I couldn't figure out where the hair went (it turned out the two meshes were called 'base color' and 'highlites' DOHHH!)otherwise it would have taken less then two minutes.



Phantast posted Wed, 26 June 2002 at 5:09 AM

You do have to be careful with texture names in Poser. Call them all "Preview" and they will be indistinguishable in Grouper. Many problems with Grouper can be fixed using the grouping tool in Poser to rename textures to sensible things (like "hair" for hair).