AlphaOmega opened this issue on Jun 23, 2002 ยท 15 posts
AlphaOmega posted Sun, 23 June 2002 at 8:22 PM
Hey guys I need some info. I have seen pics of some figures made in poser that have real looking eyes. I have viewed a couple of tutes, and made real looking iris's, but whenever I render the figure the eyes dont look right. Instead of looking rounded and glossy they look flat, and not much like the texture I made. What could I possibly be doing wrong? Thanks for any info. Chris
Ajax posted Sun, 23 June 2002 at 8:50 PM
Attached Link: http://www.renderosity.com/homepage.ez
If you're working with Victoria, try the dowload at the bottom of my artist page. Taura Knox has something very similar for Mike and Steph.
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AlphaOmega posted Sun, 23 June 2002 at 9:23 PM
I was trying it with posette. Does it have to be a Zygote figure?
Ajax posted Sun, 23 June 2002 at 10:28 PM
The eye geometry for the Millenium figures is more flexible for this sort of thing. For the P4's you'll probably need to replace the whole eyeball with a new prop. Products like Cake1's Real Eyes do that. "Real Eyes" is sold at DAZ. There's a similar product in the Renderosity store but I can't remember what it's called. As a first step, try setting your eye highlight colour to white and the highlight size to something reasonably large(between 75% and 99% say). That will get you some shinyness on the eyes at least.
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bushi posted Sun, 23 June 2002 at 10:38 PM
Attached Link: http://www.poserpython.com/bushi3d/html/props_realeyes.htm
Try the ones at the attached link. They're for Posette and they're free.jaybutton posted Sun, 23 June 2002 at 11:22 PM
Attached Link: http://store.daz3d.com/store/merchant.mv?Screen=PROD&Store_Code=ZP1&Product_Code=ps_ac282b&Category
I use Cake1's Real Eyes. I think they're great and easy to use. They're available at DAZ, now. :) JayFyreSpiryt posted Mon, 24 June 2002 at 8:44 AM
I used Nerd's free eyes for quite a while and they were pretty good, except that pupil tended to look milky in some lighting. When I got Cake1's Real Eyes and did a side-by-side comparison (put in one real eye and one of the free ones, same texture), I just about died, Cake1's look SO much better. I wish everyone who offers eye props would do that. I would have bought Cake1's months earlier if I could see on one face, right next to each other, the difference. Trying to guage from sample pics without a base comparison right next to it just wasn't working for me. I couldn't tell how much was texture, how much angle, and how much was really the eye models.
ronknights posted Mon, 24 June 2002 at 9:18 AM
Ajax posted Mon, 24 June 2002 at 9:58 PM
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FyreSpiryt posted Tue, 25 June 2002 at 6:54 AM
You know, Ajax, that picture is actually what made me get Cake1's eyes. I know it's not of Cake1's eyes, but it gave me an idea of what the geometry difference was and what effect it would have.
Ajax posted Tue, 25 June 2002 at 7:51 AM
Yeah? This picture? My picture? That's funny because I was actually worried she'd be annoyed about me releasing a competing freebie (and maybe she is - I don't know). I sat on these for about a month, but when I saw Taura had done the same thing for Steph and was releasing it free I decided not to keep them to myself anymore. I'm glad Cake1 got at least one sale out of it anyway. I still don't have the Real Eyes, but I'd like to get them some day.
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Misfire posted Wed, 09 October 2002 at 4:40 PM
Um... what's the face texture on Ajax's pictures, above?
Hiram posted Wed, 09 October 2002 at 5:06 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=895589
I could be wrong, but I think it's SteffyZZ's Asia or Yuma. Look through the attached thread and see if you can find her.Ajax posted Wed, 09 October 2002 at 5:39 PM
Yes, it's Yuma by SteffyZZ. Also, I now have the real eyes and there's simply no comparison between them and my morphs. The real eyes work just so much better, primarily because of the higher resolution mesh I think.
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Misfire posted Wed, 09 October 2002 at 8:37 PM
Thanks for the reference!