Forum: Poser - OFFICIAL


Subject: Creating Eye textures

RaysOfLight opened this issue on Jun 24, 2002 ยท 11 posts


RaysOfLight posted Mon, 24 June 2002 at 9:50 PM

how can i create my own eye textures for the P4 man from scratch? i've tried editing the eyes in a normal texture, but they're so small that when you render from really up close, it's really blurred and pixellated if i exported both eyes as obj and imported into UVMapper and made a template from that, would that work?


darkphoenix posted Mon, 24 June 2002 at 10:16 PM

you could do that, its what I normally do, but then you'd have to remove the eyes from the poser figure entirely and then import the newly mapped eyes and stick them in his head. The old eyes wont use the new template. I usually just dump the poser eyes entirely and toss some eyes I made in max into his head, there are eyes all over the internet you can use. For good close ups, map the eyes so that the eyewhite, iris, and pupil fill the whole map, and then make a 1000x1000 texture using that template and apply it to each eye. For ease of use, I usually assign all three of them to one material named eyes. Another method is import the whole mesh, remap the eyes to fill the whole screen over the rest of the texture coordinates, and then use a seperate map for the eyes than you are using for the rest of the figure. Then save your newly mapped obj in the geometry folder and point your cr2 file at the geometry so your figure will use the new eyes every time you pull him from the library.


ardvarc37 posted Tue, 25 June 2002 at 1:10 AM

Attached Link: http://www.silverleifstudios.com/uploads/brushtutorial/gvclass.htm

here's a great tutorial and and it's necassary photoshop brushes if it helps.... Alex

BeeDee567 posted Tue, 25 June 2002 at 3:11 AM

Thanks for the link info, ardvarc37! This is some info that will DEFINITELY help in the next few weeks... keep yer eyes peeled... -D.


c1rcle posted Tue, 25 June 2002 at 3:50 AM

Daz3d also has the millenium eye maker for photoshop if you want to make textures for the standard millenium people eyes. Rob


RaysOfLight posted Tue, 25 June 2002 at 5:29 AM

hey, darkphoenix you mean you delete the poser figure's eyes completely? how do you add new eyes then and make them act as eyes? (so they move with the head and all) and have all the "up/down" "left/right" dials if it's not too much trouble, could you give me a url or two of sites that have eyes available to download? or tutorials on how to make my own? any help is appreciated, so, thanks :)


bikermouse posted Tue, 25 June 2002 at 6:01 AM

Thanks ardvarc37!! I was just thinking of doing that same thing!! Now I'll have a reference!! Message671410.jpg


ardvarc37 posted Tue, 25 June 2002 at 8:45 AM

you're all welcome! Alex


darkphoenix posted Tue, 25 June 2002 at 11:02 AM

some more resources that might help http://interneteye3d.com/Tutorials/2001/dec/PaintDino/default.asp a texturing tutorial, contains info on texturing eyes using bryce procedurals, ca be applied to other apps http://www.3rddimensiontutorials.com/Iris1.html another useful eye texturing tutorial using photoshop http://www.3dluvr.com/content/artz/3dsmax/std/eyes1.php here is one example of an eye modeling tutorial. Not the best but awesome for beginners.http://www.comet-cartoons.com/toons/3ddocs/eyerigging/ another modeling tutorial


darkphoenix posted Tue, 25 June 2002 at 11:03 AM

in poser, hide the eyes without deleting them and move your imported eyes into place matching them exactly. Then parent your eyes as a smart prop to the original eyes.


Hiram posted Tue, 25 June 2002 at 1:28 PM

Keep an eye on the MarketPlace. I'm working on something that's going to really kick butt for eye texturing. It'll be my MP debut and I hope you'll be pleasantly surprised. It's in beta testing now.