uryman opened this issue on Jun 29, 2002 ยท 7 posts
uryman posted Sat, 29 June 2002 at 11:10 AM
Hello people, with a big question before investing in something wrong.. how can i improve rendering time talking about hardware? do i need more RAM? or a better processor or do i need a 3d video card? or something, tell me because i would like to get something nice to mi PC and see an advantage in render speed. thanks
thgeisel posted Sat, 29 June 2002 at 11:21 AM
A more powerful processor is the only help :-((
Aldaron posted Sat, 29 June 2002 at 11:29 AM
Or if you are using Bryce 5 set-up a render farm using Bryce Lightning so a lot of computers are working on the same scene. Other than that it's pure CPU power.
EricofSD posted Sat, 29 June 2002 at 9:28 PM
Ram is not so important unless you don't have enough. The athelon processors are great with Bryce. What do you have? I've got a 1.4g athelon with 512 ddr ram. The DDR is nice. Most of what I do doesn't need more than half the ram in my system so for me the only speed increase would be processor/motherboard and additional machines on the network for lightening.
cainbrogan posted Sat, 29 June 2002 at 10:49 PM
Does lighting take advantage of dual chip main boards? = )
Lightpen posted Sun, 30 June 2002 at 1:48 PM
What are the steps in using Lightning? Other than the one that comes with 5.0. Every time I have tried to use it, it just sits there saying, "waiting". Me too!! I would appreciate a Step1 Step 2 ......type of help or direction. I do lots of volumetric clouds (of late) and it takes (17 hours) and most of that time is just for the clouds. They are put into spheres and then stretched and pull into the formation I want. I would greatly appreciate: advice and stepped instruction. Thanks in advance....Lightpen..(Robert(
shadowdragonlord posted Mon, 01 July 2002 at 4:55 PM
Quick answer... I use a Pentium 3/672MHz, 256MB PC100 Ram, with a 16MB TNT-1 based graphics card, and alongside I added a Duron 1GHz with 384MB PC133 Ram, and a GeForce 4 MX420 64MB DDR card. We ran a benchmark render, it used basic shapes but covered volumetrics, glass, and reflections. In the end, for the same scene, my P3 rendered it in 1 hour and 49 min, and my Duron did it in 51 minutes! You do the math, it's an easy equation... Thanks a bunch, NVidia! (grins)