originalplaid opened this issue on Jul 05, 2002 ยท 3 posts
originalplaid posted Fri, 05 July 2002 at 5:09 PM
I bought the Candy model from the market place... And it included clothes that would fit both Candy and Vickie in the package. The clothes were modeled to fit on Vickie and there is a MAT file that lets it fit Candy right. Now I understand that Candy is based of Vickie, and scaling and morph channels must be involved but I can't seem to understand how the MAT file changes the clothes to fit because I don't see any real changes on the dials. Then messing around I realized this MAT file worked with any Vickie clothing, regardless if it was designed for Candy or not. So my question is this: How do you get clothes to fit characters that have been simply scaled down or lightly morphed? I have a really great Vickie character that I have been working on... but she is too big and tall. All attempts I have made to scale her down have resulted in ill-fitting clothing. Am I missing the obvious? Or is this the situation that Tailor was designed for? I am confused.
thebert posted Fri, 05 July 2002 at 5:30 PM
the easy answer here is YES.
The difference between stupidity and genius is that genius has its limits.
EricTorstenson posted Sat, 06 July 2002 at 6:08 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=533057
In order to make poses that affect scaling, you have to do it by hand (or use a third party tool to do it for you) As long as your character is scaled down at the body level, all you have to do is create a very small scale pose file with the correct scales applied to the body. When using this character, apply the pose to the garments. If you scaled the chest, parts of the legs, or any other part of the figure, you might have to create more than a single pose to get all the clothing covered. The link is to a thread that where jagaar covers quite a bite of ground regarding how to create a pose with scaling info as well as some tips on scaling figures (what not to do)