Vile opened this issue on Jul 06, 2002 ยท 78 posts
Vile posted Sat, 06 July 2002 at 3:01 PM
I have been seeing better and better uses of lighting techniques in Bryce. So I thought I would start a educational thread to give us all some different ways to create more realistic lighting in Bryce!
Vile posted Sat, 06 July 2002 at 3:09 PM
Vile posted Sat, 06 July 2002 at 3:40 PM
tradivoro posted Sat, 06 July 2002 at 4:03 PM
That's definitely interesting.. How long did it take you to render the above image and at what setting (640X480?) and for my own knowledge, why only an intensity of 1 with 914 lights??
AgentSmith posted Sat, 06 July 2002 at 6:48 PM
Intensity of only 1, because if you took it to 2, the whole scene would probably turn white...it gets that sensitive.
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AgentSmith posted Sat, 06 July 2002 at 7:14 PM
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AgentSmith posted Sat, 06 July 2002 at 7:17 PM
I sometimes use "no falloff"...and take the lights to intensity 1 with a color of rgb=64 or less. All depends on the scene.
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Vile posted Sat, 06 July 2002 at 7:23 PM
AgentSmith posted Sat, 06 July 2002 at 7:25 PM
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Vile posted Sat, 06 July 2002 at 7:37 PM
Vile posted Sat, 06 July 2002 at 7:39 PM
Cool AgentS! I want more of an explanation!
AgentSmith posted Sat, 06 July 2002 at 8:39 PM
It's all in the details, that added yellowish light on the mesh really sells it, Vile! (never thought of that, btw.)
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Vile posted Sat, 06 July 2002 at 8:45 PM
Thanks AgentS I still want to know how you made the silver spheres.
AgentSmith posted Sat, 06 July 2002 at 10:25 PM
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=AgentSmith
Uh...apply the mirror material? Just kidding, I know what you mean. That little pic is the trick, it is a pic that when wrapped onto a sphere, looks normal, let me explain... This is a Bryce-ish trick to simulate the effects in higher end programs for photo-real reflections. All it is, is a giant sphere, the one I use is xyz=300.00, attributes set to positive. I then duplicate it, and make the second one xyz=299.00, attributes set to negative. Group the two spheres. Now you have a giant hollow ball to play in. Apply a picture to it. You will want to make the sphere slightly transparent so light will illuminate the picture, your scene and your reflections. Anything with a reflective surface inside the giant sphere will now reflect a real picture making it that much more realictic. Most of the time you may only need the sun for light, but anything is useable/possible. That link is to my gallery if you want to see some more examples of this. The better ones are two pics called "Meta-Museum", that use this trick, there are 3-4 others also. All of those in my gallery only use one light for illumination of the scene. One problem though, if your reflective objects reflect really well, like those above you will need a pic for the giant sphere that is suited so that when you wrap it Spherically, it looks normal, and not pinched at the top and bottom. A couple pics in my gallery called "Black Glass Figment" use this whole set-up, but the reflections are just splashes of color, so it didn't matter that the giant sphere pic wasn't suited for spherical wrapping. I have just checked my old links to go and get some of these spherical pics and none of them come up, I will check around, see if I can find them again. Was that clear? Or, was I confusing? AgentSmith
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Vile posted Sat, 06 July 2002 at 10:43 PM
Ok so here come the questions how transparent and what kind of lighting? is the atmosphere turned off? I just tried it with your little sample image and added a light in the sphere but got some weird results.
AgentSmith posted Sat, 06 July 2002 at 11:09 PM
Yeah, I didn't put up the original image, isn't mine, rather find where I found, then you guys can go get it. Plus, it's big. Setttings, let me go check...........
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Vile posted Sat, 06 July 2002 at 11:11 PM
AgentSmith posted Sat, 06 July 2002 at 11:13 PM
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AgentSmith posted Sat, 06 July 2002 at 11:18 PM
There ya go! To make your own photos and have them do this is very involved. I have a link on that somewhere also, lol. I'll find them all, post them here when I do.
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Vile posted Sat, 06 July 2002 at 11:24 PM
AgentSmith posted Sat, 06 July 2002 at 11:36 PM
Attached Link: http://www.debevec.org/
JEEZ! Finally, I found it! They changed sites. Okay, this subject is more vast than I can describe here. The link goes to Paul Debevec's website. He is the Executive Producer of Graphics Research at USC ICT Graphics Lab. He is the king on this subject. He made a movie called "Fiat Lux" (the above pic), which uses this principal, which by the way is usually called reflection mapping or light probes, or a dozen other things. High-end programs do it differently than it has to be done in Bryce, but the end results are basically the same, and they are amazing. To find the big version of that pic up there look under the heading of "Online Resources" - "Light Probe Image Gallery" Also look under "Films" - "Fiat Lux". If you can...VIEW THIS MOVIE! It is 3D, uses light probes, and will make your draw drop. That's an excerpt of the movie above. Copyright Paul E. Debevec. I'll look for links on how to make your own "light probes". They call them light probes, because they actually light the scene with the picture alone, it's a high-end thing. Lotsa reading there, good luck. AgentSmith
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AgentSmith posted Sat, 06 July 2002 at 11:45 PM
Like I said, it's involved. The light probes are in a format called .hdr (high dynamic range) There is a small free viewer that can be downloaded on the same page as the light probes, and they then can be saved as .bmp's. But, they also have to be processed to look as they do above, and that is the link I have yet to find, give me time. It's here on the net somewhere.
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Vile posted Sat, 06 July 2002 at 11:53 PM
bikermouse posted Sun, 07 July 2002 at 2:19 AM
Agent Smith, I sometimes forgets how versitile and accomplished an artist you are. My jaw was dropping through this entire thread. Wow
bikermouse posted Sun, 07 July 2002 at 2:19 AM
oops: forgets = forget
Vile posted Sun, 07 July 2002 at 2:24 AM
Oh sure BM don't mention me at all LOL!
AgentSmith posted Sun, 07 July 2002 at 2:38 AM
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FWTempest posted Sun, 07 July 2002 at 2:45 AM
both of you have been dropping my draw. I've learned more about lighting in bryce from this thread than I ever did reading the manual or experimenting with settings. I just wish that I wasn't reading this on the computer at work so I could play along at home. (the bosses would be happy to know that I'm putting their time and resources to good use) thank you both for all the info. more please.
bikermouse posted Sun, 07 July 2002 at 2:51 AM
Sorry, Vile. I was so overwhelmed. You are very versitle a quick learner and accomplished as well. Forgive my ommision. - bikermouse
Vile posted Sun, 07 July 2002 at 2:52 AM
AgentSmith posted Sun, 07 July 2002 at 2:59 AM
I save the threads that I want to look at later. Here's what I do. I use Internet Explorer, I don't know if you can do this with anything else. I can save this single webpage, and everything in it as a single file. "File>Save>Save as type>Web Archive, single file (*mht)". That's it, you can double-click on it later and it will come up as it would if you were online. Keep's forever, unlike Twinkies. This page you would have to save and then zip to make it small enough to fit on a floppy...to take home. ;o)
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AgentSmith posted Sun, 07 July 2002 at 3:15 AM
Tuttle basically explains it, but almost any artist leaves something out...
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FWTempest posted Sun, 07 July 2002 at 3:59 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=106&Form.ShowMessage=764715
thanks for the tip AS, can't do it on this cheap machine, though. But I definitely intend to come back to this thread and save it when I get home this morning. I mean, jeez, to my eye these pictures (with the balls) look every bit as impressive as the test of Carrara 2's GI at the link above. So this is without a doubt a technique I would like to get the hang of.EricofSD posted Sun, 07 July 2002 at 4:49 AM
EricofSD posted Sun, 07 July 2002 at 4:56 AM
AgentSmith posted Sun, 07 July 2002 at 5:28 AM
In that top pic, is it the lights that give the crystals their color, or is it a combo of lights AND the color of the crystals? Cool pic, kinda reminds me of the first Superman movie, and all of its crystals. AgentSmith
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tradivoro posted Sun, 07 July 2002 at 1:02 PM
Well, thanks for the explanation and the additional info.. I will definitely experiment with this... :)
sanvito posted Sun, 07 July 2002 at 3:10 PM
Attached Link: http://www.bryceanworlds.com/pages/simulated_radiosity1.html
I might as well add Nacati Pamuk's tutorial for simulating radiosity using a light dome. Steve S.bikermouse posted Sun, 07 July 2002 at 3:21 PM
Agent Smith and FWTempest: I generally use msn.(don't rag on me guys the 'scrip. came with the computer). I go to the menu(Bryce Forum thread list) for the thread I want to save, select the thread by rightclicking it. then choose save as. it will be saved as message.html. then rename it to the name of the thread. Vile: You caught me about bedtime. So if I sounded insincere I didn't mean to be. To everbody: Awe inspiring !!!! Really !!!! Eric: Very "Kryptonan", and beautuful. definately gonna right click/save this one - again..
bikermouse posted Sun, 07 July 2002 at 3:26 PM
oops: Kryptonian, sorry.
EricofSD posted Sun, 07 July 2002 at 4:08 PM
Agent Smith, both crystals are standard bryce diamond textures from the glass section. The colors on the top one are completely from the coned lights and the bottom one from reflected lights off the mirror planes. Thanks for the superman idea. I never finished the bottom pic cuz I just didn't know what to do with it. Maybe I'll put a crystal stand under her feet and give her a cape.
EricofSD posted Sun, 07 July 2002 at 7:15 PM
cainbrogan posted Sun, 07 July 2002 at 10:59 PM
Vile - Could you explain how you set up the lights in your second post? = )
TMGraphics posted Mon, 08 July 2002 at 12:37 AM
I will be trying this, sounds kool! Thanks for the info!
TMGraphics posted Mon, 08 July 2002 at 11:40 PM
cainbrogan posted Tue, 09 July 2002 at 7:35 AM
Tutorial! Tutorial! Oh, pretty please! = )
Aldaron posted Tue, 09 July 2002 at 7:42 PM
cainbrogan posted Tue, 09 July 2002 at 11:51 PM
Attached Link: http://www.bryceanworlds.com/pages/simulated_radiosity1.html
Now we can all have acces to the example domes! =Vile posted Wed, 10 July 2002 at 12:19 AM
Thanks for posting that cainbrogan, I did have the time.
itsrainin posted Wed, 10 July 2002 at 12:27 AM
johnpenn posted Wed, 10 July 2002 at 8:08 AM
I've seen and heard about the dome o' lights. I've also read tutorials with spirals or helixes of lights instead of domes. I typically use a more random method for radiosity. I throw in a half dozen radial lights and set them up to soften shadows. It's way faster, though it takes a little more thinking, and the result isn't quite as thorough. A little more than a year ago I read a tute with just a ring of lights to soften shadows, and it worked. That artist then described using the helix method to further enhance the effect. It just takes so bleeding long to render! Given the thread, I figured I'd mess with the dome. I've got 2 images on their way, and I'm resisting the urge to postwork them. If I succumb to the call of Photoshop, I'll post before and afters.
johnpenn posted Wed, 10 July 2002 at 11:43 AM
johnpenn posted Wed, 10 July 2002 at 11:47 AM
Attached Link: http://home.no.net/dmaurer/~dersch/Index.htm
And here's a reflection pic with panoramas. I didn't use guite the distorted image that Agent Smith used, I used images form the link above, but the same sort of mapping. This is especially cool for me, because I shoot panoramas fairly often. I wonder this though: anyone know how to convert a Quicktime Panorama (.qtvr) to a single image?TMGraphics posted Thu, 11 July 2002 at 12:11 PM
Attached Link: http://www.debevec.org/HDRShop/
Check this link here - will show you how to do it.cainbrogan posted Tue, 23 July 2002 at 2:36 AM
TM Graphics - Hi, again! I'm still thinking of the image you posted in this thread. I've since learned more about Global Illumination, but render stats you posted have been with me in my mind as comfortable milestone. Was the 19 hrs. at 450 * 600 pixels, or was there another image rendered, this thread post was reduced from? Only at the desktop standard 30 frames second, not nearing Hollywood feature films' 60/sec., and only for a 1 hr. show and not a 3 hr adventure, this animation would take 175 years to render! I'm wondering where this would go for a 15' * 30', or so , silver screen! = )
TMGraphics posted Tue, 23 July 2002 at 8:40 AM
I have Bryce set for 800x600 default, and that is the size I mainly do a picture in, including the one above. Im also sure the 'Holywood' movie makers have a much faster computer(s) than I :>
cainbrogan posted Tue, 23 July 2002 at 1:24 PM
You render is wonderfully photorealistic, thansk again for posting it with us! Half the reason I have many of my 3D application is for television production, the other is a hope/dream to do feature hollywood films. I'm trying to summate the cost of a real movie. I know Bryce, Poser, Carrara have it in them to do both, but as you say the hardware cost for such a project is incredible. Though I do think the 3D community will see this kind of power, on the desktop, within the next decade or so, at least for television anyway, then for movies soon after. I've also asked how large movie screens are, and what resolution they will reflect in another post. If I get the chance I'll post the math behind animating your still into a Disney! From here, just a 600x800, 3 hr. feature, of your post, would take 1,800 years to render! Har, har, har! It's a good thing technology almost doubles very year... = )
cainbrogan posted Tue, 23 July 2002 at 1:25 PM
At 60 frames per. second... = )
TMGraphics posted Tue, 23 July 2002 at 2:57 PM
You should look into 3DStudio Max for what you want to start with. Far better and faster renderer than Bryce. Also, with al the plug-ins, you can do almost anything.
madmax_br5 posted Thu, 29 August 2002 at 2:58 AM
Yeah, but the plugins when added easily over-run the already high price of the program.
cainbrogan posted Thu, 29 August 2002 at 12:13 PM
Oh. I'm a really big Old School MC fan, personally. I still need to injest why they sold thier line? How much faster could Max be, literally? My guess is really exciting use of either application could incure serious render farm costs up front, quickly. ANyone know of a good farm to recommend? I plan on purchasing second and third computers for render power, I'm interested to know what additional expense a good farm could incure. There must be supercomputers in farms somewhere, if we look! = )
big_hoovie posted Mon, 02 September 2002 at 2:40 PM
big_hoovie posted Mon, 02 September 2002 at 3:30 PM
Vile posted Mon, 02 September 2002 at 4:40 PM
Go back through this post. Global Illumination and HDRI are two different things although both can be used together. Also the image the Smith used was a rectangular image that is why you are the Mobius ( 8 ) effect on your spheres. AB
big_hoovie posted Tue, 03 September 2002 at 6:19 AM
bikermouse posted Tue, 03 September 2002 at 3:14 PM
Big_Hoovie, Shoot I'm still trying to figure out how to set up the light dome.(he-he) - TJ
big_hoovie posted Wed, 04 September 2002 at 10:44 AM
bikermouse: the way I set up the light dome is I multi-rep'd the lights. first thing you want to do, though, is move the origin point to the center of you circle...um... perhaps someone can help me out with illustrating this, since I am at work, and don't have Bryce here... just make sure that when you do the multi-rep, that you do rotations, not translations. hth big_hoovie
bikermouse posted Wed, 04 September 2002 at 11:42 AM
Big_Hoovie, I was sort of half kidding. I've got it figured out in my head, but I haven't done it yet - there's just so much to learn on these forums. Thanks for the tip I'll try it with rotations. When I do something like this I generally start with 0,0,0 as the point where the first object goes. I have the mulit-rep thing down, I just seldom use it. Don't worry about that part of it - It's the HDRI I'm having trouble absorbing. Also until I upgrade to B5 I'm gonna have problems with some of it. The one light at the center is a neat trick. I wonder how different it would look using a boolean sphere rather that a metaball? Thank you, - TJ
big_hoovie posted Wed, 04 September 2002 at 1:33 PM
perhaps I don't understand your question(long day), but the scene was shot inside a boolean sphere. the single light was encompassing the entire thing... unless you are referring to the subject of the image? I dunno...mebe I should try reading your post when I've got my brain cells straight. BTW, I have two thoughts on the spot of light you can see in my second attempt. one is the sunlight, the other thought is the radial light. I believe that no matter how large the light is, the light is emitted from the center of the light, producing the spot inside the booleaned sphere.
bikermouse posted Wed, 04 September 2002 at 9:48 PM
Big_Hoovie, No it was my misunderstanding, sorry. I got it now. I think I was thinking about the objects that are the subject of the image and thinking that they could just as well be booleans as metaballs? But somehow I got it tangled in my head. Also have you tried 'not hollowing' the sphere(just transparent)? bet you get some odd effects with that especially if you set refraction to 'not 100' (i.e. set refraction to 50 or 150). Anyway I'm not really thinking about this right. I have to watch startrek or something to reset my mind. as 'Enterprise' is on in 15 minutes I think I'll do that for now and come back to this tommorrow after I play with it some in my primative version of Bryce. live long and prosper, - TJ
big_hoovie posted Thu, 05 September 2002 at 9:09 AM
bikermouse posted Fri, 06 September 2002 at 1:54 AM
big_hoovie posted Fri, 06 September 2002 at 10:36 AM
you know, that's a neat idea. I never thought of using spotlights, rather than radial lights. I kinda like the top image, where you can actually see some of the light objects. something for me to experiment with. good luck with your experiments, big_hoovie
cainbrogan posted Fri, 20 December 2002 at 3:19 PM
Refering back to post 48, would anyone be willing to share a file with this entire sphere? The link I provided is only to a 1/4 sphere. I'm sure it could be loaded into a Bryce scene 4 times over, but then alignment is an issue. Any replies will be appreciated. If anyone could be willing to just e-mail that to me, this would be super! My e-mail is cainbrogan@attbi.com. = )
Vile posted Fri, 20 December 2002 at 11:40 PM
I actually do not recommend a complete sphere. The render times would be GiaNormous! In all of my images I only use or a full depending on the setup. Besides your ground plane or floor would cut off the other . I dont think that the added lights would make that much of difference either.
cainbrogan posted Fri, 20 December 2002 at 11:52 PM
Render times are not my concern when it comes to rendering. I'd use the sphere in open space(Off the ground, or without the ground plane,) actually. I'm going to need to test the would'nt make a differance part for myself. I've heard that one before. With twice as much light of course there is going to be a huge differance, as reflected in the render times... I really just do'nt want to align this, and am hoping someone has already done this... = )
volfin posted Mon, 23 December 2002 at 4:40 PM
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BugHunter posted Tue, 02 December 2003 at 1:04 PM
YOU GUYS ARE AMAZING!!!