combs125 opened this issue on Feb 26, 2000 ยท 6 posts
combs125 posted Sat, 26 February 2000 at 2:15 AM
can someone send me a blank template of some sorts, for poser 4 figures, so i can create my own characters...if you have any questions, or if you do have something i can use send me and e-mail. jcombs2@hotmail.com thanks, i appreciate it!!
PhilC posted Sat, 26 February 2000 at 5:30 AM
Are you refering to the mesh or the texture? A texture map is included on the CD to act as a guide.
melanie posted Sat, 26 February 2000 at 9:11 AM
You can also just paint over the textures that default on your characters. Just open them up in a paint program, RESAVE IT IMMEDIATELY WITH ANOTHER NAME BEFORE YOU START TO DO ANYTHING WITH IT, then go to town! That's all I do. You can overlay photographs of people's faces right over the template you're working with, recolor the skin, do anything. In fact, I think it's much easier to use the already painted textures because some of the work is already done for you. All you have to do is make changes to the parts you don't like. Melanie
combs125 posted Sat, 26 February 2000 at 6:07 PM
i want to be able to use my face and body as a character.....i dont know if thats a texture or a mesh.......if its on the cd, where do i go to find it?
melanie posted Sat, 26 February 2000 at 8:11 PM
That would more likely be a texture map. You can tweak the mesh with morphs for things like nose and eye shapes, etc., but ultimately, you'll need the texture map with a photo of your face on it. Just open the existing texture and doctor it up, but as I mentioned above, be sure to save it with a new name before you begin to mess with it. If you save the altered one over the original, you'll lose the original one. Melanie
Crescent posted Sat, 26 February 2000 at 8:37 PM
Go to: http://poseworks.8m.com/ The site has a great texture map for the P4 man and P4 woman which show exactly where things go on your figure. If you have a paint program, you may be able to bend a photo of yourself on the texture map so it wraps properly onto the model.