Forum: Poser - OFFICIAL


Subject: Interpretation of W coordinate in Daz's M2 & V2 UV's?

kuroyume0161 opened this issue on Jul 07, 2002 ยท 28 posts


kuroyume0161 posted Sun, 07 July 2002 at 7:48 AM

Hey all, Does anyone have any idea on how to interpret the W coordinate in Daz3d's Michael and Victoria .obj files? It is obvious that they are using the third UV(W) coordinate to separate the head and body texture space, but the values makes no sense to me (0.011486 and 0.000000) for the most part. Why not just 1.000000 and 0.000000? How does Poser interpret this coordinate value? I'm going to look at the CR2 files for them and see if there are any clues there. Thanks for any information leading to the arrest of my ignorance in this. Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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