LoboUK opened this issue on Feb 26, 2000 ยท 7 posts
LoboUK posted Sat, 26 February 2000 at 10:25 AM
Tempest posted Sat, 26 February 2000 at 11:06 AM
Vandalize the walls?
MplsOiBoi posted Sat, 26 February 2000 at 12:05 PM
Crack, chips, dents, dust, dirt, cobwebs, trash, lower the torch lighting a bit... just a few suggestions. Cheers.
Neal posted Sat, 26 February 2000 at 10:54 PM
Looks very cool Paul! I like the look of it. You could try to overlay a dirt like texture over it in the Deep texture editor. Streak works pretty good, just change the colors of it. Neal
Crescent posted Sat, 26 February 2000 at 11:03 PM
Dirt, candy wrappers, dirty clothes ... Looks gorgeous, though. Reminds me of several computer games I've played. (Though these scenes are better than many I've bought!)
GeorgeD posted Sat, 26 February 2000 at 11:18 PM
Great job Paul! As far as a lived in look, maybe adjusting the atmosphere a bit and add a thin layer of fog to the floor might help as well as playing around with the textures a bit. On the floor texture you may want to concentrate down the middle of the floor. That's where whoever lives there walks the most and the wear on the floor would be also. You can either do this in the DTE in Bryce or even some small post production in Photoshop would do the trick. GeorgeD
LoboUK posted Sun, 27 February 2000 at 4:40 AM
Thanks for the suggestions guys, they're very much appreciated. ::Takes deep breath as he prepares to face the arcanea that is the DTE:: ;) Paul