Forum: Poser - OFFICIAL


Subject: Legal Distribution of Mike: P4LE?!

ronknights opened this issue on Jul 08, 2002 ยท 6 posts


ronknights posted Mon, 08 July 2002 at 4:02 AM

I'm still quite a bit confused about legally distributing the Mike 2 cr2. DAZ provided a P4LE version of Mike 2. Isn't that really a P4 version of Mike, just like the P4 version that allows Mike to wear P4 clothing? And wouldn't that be a P4 version, which means it doesn't have the same benefits of a Millennium figure? DAZ goes on to say you can get a legally distributable version of Mike 1 in the Mike 1 products page. That's a "true Millennium" figure. Of course we still need to deal with using the legal method of sharing the morphs. That's a whole other question.


eirian posted Mon, 08 July 2002 at 11:46 AM

The P4LE version is for people who want to distribute a Michael 2 P4 cr2. It's got nothing, really, to do with Michael 2 - it is, as you say, the P4 version. Personally, I think using a CR2 for that is daft: the only morphs you'd want to use on the P4 figure are the head morphs, and it's way easier to distribute them as a .fc2 file. Takes up less space, too. Michael 2 characters can only be distributed as .pz2 files: MAT and MOR poses. Otherwise, like with Victoria, you have to use the Mike 1 CR2


ronknights posted Mon, 08 July 2002 at 9:28 PM

Thanks, and that's what I've done. I've used special versions of Mike 1 & Vicky 1... I stripped them of all morphs, and then only added the morphs I wanted to use. Of course my Musclebound Mike barbarian is different. I wonder why Delta Injection technology isn't more prelevant?


eirian posted Tue, 09 July 2002 at 12:47 AM

:-) Probably because it's a nightmare to set up for those of us who aren't that technically minded. Making morphs is easy, by comparison. But delta injection requires the creator to be able to read, and understand, and write CR2 code. Not so easy at all, unless like DraX, or Daz, you have a real investment in doing so. I've tried to follow DraX's tutorial several times and I just end up with a headache!


ronknights posted Tue, 09 July 2002 at 7:26 AM

Yes, I read DraX's tutorial. Unfortunately, it suffers from the same problem that many do. The guy knows his stuff, but he writes the tutorial from the standpoint of someone who already knows it. The tutorial wanders around at times, and is quite confusing. In fact I wonder if he tried to pretend he were a beginner who needed step by step instructions. I was thinking there should be some sort of "strip delta" program freely available. All we'd need to do is click on a button, and the work would be done for us.


eirian posted Tue, 09 July 2002 at 11:10 AM

I don't think it's that simple, Ron. The principle of how it works is by hiding selected morph channels - a program woudn't be intelligent enough to know which to hide. You'd still have to select each channel manually - assuming someone out there has the know-how to write such a program - so it wouldn't be much quicker than the other way. It's just that I haven't figured out how the other way works yet!