Forum: MarketPlace Showcase


Subject: What to do when you're broke again...

Joerg Weber opened this issue on Jul 08, 2002 ยท 14 posts


Joerg Weber posted Mon, 08 July 2002 at 3:39 PM

OK, I am broke again. The german IRS want's my head served on a silver plate. So, what to do? Obviously I could sell some conforming stuff I did lately. So, the question arose as to what kind of clothing I could sell and at what price. Skimpyness of clothing seemes to be a real argument for high sales, but what does poor Vicky do if the weather gets cold? So, I tried to model some fantasy/medieval winter-clothing. The tunic and the skirt are separate pieces. There is more to come: A so called "Gugel" - I think it is called a hood in english - is in the making as well as leg-wraps (used very often in medieval Europe) and winter-boots. Maybe a shawl or something similar will also be a good idea. At least there will be no semi-nude vickies hanging around in temples with this set of clothing. Several question arose when I did that set of clothing: 1) One of my colleagues bought Tailor 1.1 and installed it on one of our workplace-computers - may I use this Tailor programm to create fitting morphs or do I need to buy my own version? 2) Am I allowed to use Tailor at all? I read some strange messages about DAZ objecting to the use of Tailor. If I use Tailor to fit the Tunic to Voluptious Vicky or Stephanie, can I sell the items at all? 3) What would you want to see in this set? I am still not sure what to put into this set. 4) I have my own ideas about correct pricing. Sure, a high price gives you a lot of money but only a very few will buy. Give it a low price and a lot of people may buy. I thought about a price of about 10,- Dollars for the set. (Well, my abilities at conforming aren't that great anyway.) Joerg P.S. The hair and the texture are not part of the set.

Joerg Weber posted Mon, 08 July 2002 at 3:41 PM

Here's a backside-view of the combination.

Joerg Weber posted Mon, 08 July 2002 at 3:43 PM

...skimpy little excuse for a piece of clothing.

Joerg Weber posted Mon, 08 July 2002 at 3:45 PM

Yeah, I know - but at least it does cover the important areas.

Crescent posted Mon, 08 July 2002 at 9:01 PM

I prefer the first set to the second set, although the Celtic emblem is nice. ;-) The seam where the shoulder fits the body needs to be adjusted. The spots do not line up well. I'd pay up to $10 for the set as is. Toss in some fabric/fur leggings with boots and you could go up to $20, IMHO. You really ought to buy The Tailor for yourself. Although the licensing for The Tailor allows you to distribute morphs made with the program, it does assume that YOU own a copy of the program. You need to talk with Daz about their "clear as mud" clarification on making clothes fit. They are saying right now that you can distribute clothing .cr2 files that can fit Vicki, etc. but I think it would be better to get it in writing. Cheers!


Joerg Weber posted Mon, 08 July 2002 at 9:20 PM

The seam where the shoulder fits the body... That is the shoulder-joint I suspect (Sorry, my english is all but perfect.) Yup, I got to work on that one. I am more specialized in mesh-creation and mapping than in using Poser. I mapped the arms independently from the body, because arms can easily be defined by a cylindrical mapping. The body however needs a far more complex mapping to avoid distortions of the mapping. I put a lot of work into maps that will not distort and are easy to work with. This brought up the problem, that the arms are not mapped in one part with the body. I wanted to solve this problem by using a leather-seam in the final map, but the map I used for this picture is just one I did in a few minutes to make these pictures. And for the loincloth: It is part of the set. The poor girl would freeze to death without underpants. This is supposed to be winter-clothing... I did the leggings and the boots tonight. Maybe I can get them to conform by tomorrow. I am still not very comfortable with the way Poser works. Oh... And what would you think about mittens? I know normal gloves are easier to pose, since they use the hand-presets, but I think mittens would be a nice change to the usual stuff.


Crescent posted Mon, 08 July 2002 at 10:00 PM

Mittens would be different, but do not work with the theme. Still, I like to mix-and-match clothing. The shoulder area is the spots on the arms not lining up with the spots on the body. Yes, it's probably accurate, but it looks prettier if the spots don't suddenly cut off. And your English is better than several of my co-workers and most of the college students I've tutored.


Joerg Weber posted Mon, 08 July 2002 at 11:47 PM

Argh... to late. I did the mittens tonight along with the boots. And frankly said: I am not good enough with Poser to make such complicated joints as would be necessary to create a normal glove. I would have to copy the parameters from the Vicky-CR2 - and I do not think this is allowed. Well, Nerd's gloves should work just fine with this set. At the moment, creating the hood has proved to be a royal P.I.T.A. The final textures will be a lot more accurate than those textures used for these pictures. Joerg


queri posted Tue, 09 July 2002 at 2:52 PM

I like the set alot-- you can count me in as someone who will help your tax problems. I would have gone for fingerless gloves, myself or fur gauntlets. You're quite right that we lack winter stuff. And all good -- scantly clad --warriors are seen in the bleak snows. Always remember that people can use bits and pieces of your set if they want pinups. That's a very fine loin cloth by the way.:)) Emily Now looking for snow scenes to put behind temples. And thank you for getting my mind off the horrible summer heat-- triple digits of farenhite [I know I can't spell] all this week.


ronknights posted Wed, 10 July 2002 at 7:17 AM

It looks like you have some good work here. I think the issue with the Tailor really involves Mike 2 & Vicky 2, and the bodysuit, or clothing that fits the entire body. The issue is that someone could use the bodysuit to eliminate the need to buy Mike 2. You could put the bodysuit on Mike 1, and he'd look more like Mike 2. (Mike would still have a thin neck, etc.) Or you could transfer the Mike 2 morphs from the bodysuit to the Mike 1 body. In essence this concern only applies to a single article of clothing that covers the entire body. DAZ said that a pair of shorts wouldn't be a concern. So if I understand correctly, your outfit wouldn't be a problem. Another way to look at this: I've released some characters that were based on morphs found with Mike 1 and Vicky 1. I've released Tailored clothing to go with them. These items shouldn't be of concern because they don't involve Mike 2 or Vicky 2 morphs. By the way, I believe DAZ has temporarily put their policy on hold. I believe they've listened to the community, and are working on a new statement of policy. There is always one way around any potential conflict with DAZ's policy: You can agree to an exclusive arrangement to sell with DAZ. Ron

Joerg Weber posted Wed, 10 July 2002 at 8:54 AM

That is the info I needed. At least this doesn't frustrate me. I'll take a look into that tailor-thingie tomorrow. What really frustrates me at the moment, are the mittens. I really wanted to make them conforming, but it does not work at all. I decided to create them as props, using morphs to close the hands and thumb as well as some basic movements of the hand. Not very elegant but the only way for me to solve the conforming-problems with the mittens. Joerg


Joerg Weber posted Wed, 10 July 2002 at 11:40 PM

Well, there will be delay in the creation of this clothing I fear. I tried and tried, but my skills at conforming are really lacking. Or, to put it more clearly: I simply suck at conforming. Hey, I am a modeller. I model objects and clothing and I am good at it. Really good. I am good at UV-mapping - I have done this for several years, I should be good at it. Setting up figures in 3D-Max or Maya is quite comfortable compared to the pains one must take in Poser. So, what now? Well, I will write to some of the really good Poser-professionaly here at Renderosity, if they are interested in a partnership. Maybe this will help and bring these clothes to the marketplace sometime in the future. Well, it is high time Poser gets a usable conforming system. I am pretty interested what Poser 5 will bring in this area. Joerg


ronknights posted Thu, 11 July 2002 at 4:21 AM

Attached Link: http://www.animotions.com/

I'm thinking of the fine artists I know who've created gloves (I can't think of anyone who created mittens!). PhilC is one of the clothing masters. PhilC also has some wonderful tutorials. In the superhero area we have Immortal and Gerry. They've made many of the clothing articles that are used in super hero outfits. You might want to look for them on the animotions web site. Of course, Doug Sturk is one of the shining lights in the Poser and 3d Commune/Animotions community. You may not be interested directly in superheros, but folks in that community surely have done a wide variety of clothing, including gloves and boots! As for me, I'm barely bumbling about using a character's morph dials to create a new character. I haven't even had the guts to try a new character or clothing item from scratch.

Joerg Weber posted Thu, 11 July 2002 at 5:25 AM

Ah well, I think I am going to try Ajax. He made my old breathing-system conforming. He'll probably be able get that stuff to work... Joerg