Forum: Poser - OFFICIAL


Subject: Who would like a Free bodybuilder Mike Morph

konan opened this issue on Jul 08, 2002 ยท 56 posts


konan posted Mon, 08 July 2002 at 3:42 PM

Attached Link: Innuendo Software Home Page

Here everyone, To demonstrate the Extreme power of my new program "Extreme Morph 3D 1.1", I am going do create a bodybuilder full body morph target for Daz 3D's Michael. Since there are many variation in body types, I thought that I'd as all of you for some input as to how he should look. Should he look like The old guys 1) Arnold 2) Steve Reeves 3) Reg Park 4) Frank Zane 5) Lou Ferrgino (The Hulk) etc. Or like one of the new guys (juiced up) Post your requests here, but do so quickly, cause I want to start this project quickly (perhaps this evening). If you can attach some pics that you found on the net,or scanned out of a muscle mag, feel free to post them here. In addition, I will do my best to not make it look like any of the existing body builder morphs. No sense re-inventing the wheel.

FishNose posted Mon, 08 July 2002 at 4:10 PM

Old guys fer sure... Arnie will do it! I think the new guys look disgusting. :] FishNose


dirk5027 posted Mon, 08 July 2002 at 4:11 PM

Steve Reeves or arnold maybe a combo :)


bknoh posted Mon, 08 July 2002 at 4:22 PM

Steve and Arnold are classics.


littlechris posted Mon, 08 July 2002 at 4:34 PM

Who is Steve Reeves?


MadYuri posted Mon, 08 July 2002 at 4:46 PM

I vote for Arnie. ;)


Valandar posted Mon, 08 July 2002 at 4:53 PM

Why not the Comic version of the Incredible Hulk?

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kayjay97 posted Mon, 08 July 2002 at 5:01 PM

Arnie!!!!!!!!!!!!!!!!

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we need the peace of God standing guard over our hearts and minds.
 
Jerry McCant


konan posted Mon, 08 July 2002 at 5:06 PM

I'll do the Hulk as well. It is really easy to do the extra big hands and feet, something that is really difficult to do by "scaling" them in Poser. For all of you old skhool kids in the house who remember "The Ultimate Ogre", it took me hours, just to scale all of the fingers and adjust the joints. For now, Arnie it is! I just happen to have an old muscle mag with lots of Arnie pics. I'll Send you all screen captures as the work progresses. It will be done by tonight for sure. It should only take an hour or so. Konan


konan posted Mon, 08 July 2002 at 5:10 PM

p.s. I'm not going to do the face right now. I'd rather leave that to the default Mike face, so you can apply any number of existing facial morph targets (for different characters). Konan


konan posted Mon, 08 July 2002 at 5:17 PM

First thing we need a barrel chest...

konan posted Mon, 08 July 2002 at 5:27 PM

No lets add some mass to the arms and shoulders. I am getting the general shape of Arnold (in the 70's of course, not his slimmed down 80's look). When the mass has been added, I'll start 'cutting him up', just like real bodybuilding! Konan

scifiguy posted Mon, 08 July 2002 at 5:31 PM

Square pecs that don't look like man boobs. That's all I ask :)


konan posted Mon, 08 July 2002 at 5:35 PM

Actually, Arnold's pecs were kinda boob like. Not too boob like though. His lower pectorial developement was quite impressive. Anyway, here are the raw lats...

konan posted Mon, 08 July 2002 at 5:44 PM

Let's bring up the traps a bit and thicken the neck...

konan posted Mon, 08 July 2002 at 5:53 PM

Arnold was known for his paper thin waist, so here it is (not too thin though)

konan posted Mon, 08 July 2002 at 6:18 PM

And of course, let's beef up the legs. These legs may be a bit bigger than Arnold's way, but his legs were pretty skinny (relatively speaking of course).

konan posted Mon, 08 July 2002 at 6:26 PM

Ok, here is the side and back view as well. Before I start to add some musclear definition, please feel free post post some feedback. SciFiGuy, do you like the general shape of his pecs? Notice the large rib cage. I may also create a musclear bump map as well, to get the fine definition. Are there any good ones out there (so I don't have to bother), or shall I do one myself? I'll be taking about an hour and a half off right now (I gotta pick up the woman), so post you suggestions and I'll get back to it as soon as I get home. Konan Konan


konan posted Mon, 08 July 2002 at 6:27 PM

Sorry, here is the pic...

TalmidBen posted Mon, 08 July 2002 at 8:15 PM

Lou Ferrigno all the way


cherokee69 posted Mon, 08 July 2002 at 8:39 PM

Hey, this is looking good but the pecs are looking like boobs...Arnolds weren't like that even in his muscle building days. He did have a very thin waistline tho.

cherokee69 posted Mon, 08 July 2002 at 8:41 PM

And here's one from his Conan days.

konan posted Mon, 08 July 2002 at 9:19 PM

I didn't wat to make his pecs andy smaller, so I lifted his upper pecs. What do you think?

cherokee69 posted Mon, 08 July 2002 at 9:27 PM

As scifiguy said...squared pecs....a morph to make them squared for Mike2 would be great. Everyting I try to do something like this image, I end up with something that looks like it should be on Vicky. Mike 2 just doesn't have good morphs for his pecs.

konan posted Mon, 08 July 2002 at 9:33 PM

I'm working the details now. Here are the rear deltoids (a lot of people don't realize that these muscles exist).

konan posted Mon, 08 July 2002 at 9:49 PM

The golden - I mean green - horseshoes

konan posted Mon, 08 July 2002 at 10:26 PM

Square enough for ya guys?

Strangechilde posted Mon, 08 July 2002 at 10:32 PM

Squaaaaaaaaare!


konan posted Mon, 08 July 2002 at 10:36 PM

I don't get it. The top parts of the pecs near the shoulders have to come out a bit. See this pic (extreme case, of course)

konan posted Mon, 08 July 2002 at 10:38 PM

In any case, I am going to settle on this for now. We can always revisit him later. Perhaps a few "tweak" morphs to change the individual muscle shapes. Look out for him in the free stuff section! Konan

scifiguy posted Tue, 09 July 2002 at 12:31 AM

Pecs are much better. :) A couple of nits I'll pick: The chest is too deep...the side view looks very unnatural. Not a big deal as long as there is a separate morph to control this, but it is a big deal if it is part of the general pec morph. I'm always backing off Musclebound Mike's chest which has the same issue. I think the shins could use more bulking to balance the legs better. Perhaps the forearms too (hard to tell in the default pose I think).


konan posted Tue, 09 July 2002 at 12:43 AM

Hey SciFi guy,

I have some photos of Arnie in front of me that show his rib cage being this big. He was a big fan of "dumbell pullovers", which he claimed made his ribcage grow by streching the cartilage.

Once I applied the full morph target in Poser, I realized that the forearms are a little skimpy. Oh well, I'll fix it in the next update. The reason why the lower body is disproportinately small, is because that is how Arnie was. Back then, they didn't pay too much atttention to the legs.

Konan

p.s. The file will be posted any minute now.


konan posted Tue, 09 July 2002 at 1:23 AM

Well, it's in the free stuff section now. It's not perfect, but it's not bad for a one-evening job. This was really fun. I think that I will do this more often. I wonder what my next morph will be... Konan


Dragonlady posted Tue, 09 July 2002 at 3:29 AM

Hi Konan with your program is it possible to make full bodymorphs easy???? without having to load and make morphs for each part at a time???


ronknights posted Tue, 09 July 2002 at 7:50 AM

I'm downloading your demo now. I wonder why you have such a strange file format? Why not just have an exe file? I'm having a hard time understanding just how the program works. You really out to show some examples to give us the look and feel. If this program is as easy as it appears, I might want to see if I can scare up the money. It would be a great way to finally be able to easily create my own characters.


SimonWM posted Tue, 09 July 2002 at 8:22 AM

Konan, would it be possible with a small brush to morph tiny details into the geometry like a bodybuilder veins, I find it doesn't looks good enough using bum files, depending of where the light hits you will get the veins to look as ridges when using bum files.


ringbearer posted Tue, 09 July 2002 at 8:47 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=773871

Ron, click on help on the main page of his site, then pick Extreme Morph, it will take you to the tutorials. Here's a link to the message that was posted the other day about the tutorials.

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konan posted Tue, 09 July 2002 at 8:54 AM

Attached Link: http://innuendo.ev.ca/extreme_morph_3d_help.htm

DragonLady, Please check the tutorials at http://innuendo.ev.ca/extreme_morph_3d_help.htm In particular, tutorial #3. It will show you how easy full body morphs are. Hey RonKnights, I am not sure that I understand exactly what you mean? It is an EXE file. Do you mean that the interface is notthe standard wimdows one? The interface is completely done in OpenGL, and hence it it operating system independent. I made it this way so it is Mac compatible. Check out the tutorials at the attached link. They are really easy to follow and should get you going in no time. Hey SimonWM, That require you to add geometry to the object, which would then destroy it's "morphability". In principle, it could be done if you used the result as "replacement geometry", insead of a morph target. In fact, the next update to the sofware will allow you to INCREASE the resolution (add new polygons and vertices to the surface) on parts of the mesh so you can add in details such as this.

SimonWM posted Tue, 09 July 2002 at 9:00 AM

In fact, the next update to the sofware will allow you to INCREASE the resolution (add new polygons and vertices to the surface) on parts of the mesh so you can add in details such as this.>> This sounds great. hen can we expect to have this upgrade?


dirk5027 posted Tue, 09 July 2002 at 9:10 AM

here's a quick pic, thanks a lot for this, he looks great, i turned him down just a bit, nice shape, but not to bulked up, thanks again

ronknights posted Tue, 09 July 2002 at 9:16 AM

DOH, I download the Mac installer! Gosh, I have a PC. I found out the problem right after I wrote the message, and then I couldn't find the thread. I've been playing with Extreme Morph. It appears to have potential. But I do have concerns and confusion. 1.) Is there a way to tell if you've made the body part morphs in "proportion?!" How can I tell if I've bulged the biceps way more than the legs, etc? It would likely be easier if we had some sort of numeric "feedback." Drag till you see something like "increase 1," etc. Or just some numbers that go up and down as you increase or decrease the size. 2.) I'm looking over your tutorials, and unfortunately some of them are not illustrated. I can't for the life of me find anything that allows me to Zoom. You say it's there, but I can't find any such thing. In fact I can't find zoom, pan, etc... Are you hiding this stuff? I fumbled about and went into Viewport and reset current viewport. I got the view you see in the screenshot. Now I notice Mike's genitals have "exploded." Did I do that by accident, or did something go wrong with the export or import? This program appears to have promise, but I do find the tutorials somewhat confusing. You really need to illustrate everything step by step. See my tutorials for an example. I think this program might be worth buying if I could figure it out. It's hard to find money for stuff now, and I need to be sure I can use it for my intended purpose. That would be to give away Free Stuff and eventually sell. I know you are trying to protect yourself by disabling export for the demo. However, one can't really be sure of the value of the program unless one can actually try to put the results into Poser. Please help me understand all this. You might make another sale. Ron

konan posted Tue, 09 July 2002 at 10:05 AM

Her Ron
  1. There is numerical feedback in the title bar
  2. It looks like you bulged eveything when you fumbled. Simply press CRTL-Z to undo. You can undo multiple steps as well.

You must be looking at the old tutorials (for extreme Morph 3D 1.0). The new ones (near the top of the page) are completely illustarated. Since this confused you, I am going to move the XM3D 1.0 help page to another location.

To zoom, click on the Move / Zoom button, click on the view port and the RIGHT click and drag to zoom. You can right click on any interface element to get a complete description as to what it does.

Konan


konan posted Tue, 09 July 2002 at 10:08 AM

Hey Simon, >> sounds great. hen can we expect to have this upgrade? In a while. I just release this one a few days ago. Give it about a month, depending how my work load is. Hey Dirk, Nice pic! I hope that you create lots of kool images with him (Don't forget to give me a plug in the credits ;) Konan


SimonWM posted Tue, 09 July 2002 at 10:14 AM

Konan, any upgrades coming up for Maximum Pose II. I have heard that there is problems with BUM files in Poser Pro, does Maximum Pose II has this limitation as well?


konan posted Tue, 09 July 2002 at 10:42 AM

With MaxPose2 (or any Poser->something exporter), you should use the original images for the bump maps, instead of the BUM files. What Maximum Pose 2 does is, it look for an image file in the same folder as the BUM file, and with the same name, and simply uses that file instead. As soon as I get some time, I want to update MaxPose2, truePose and Natural Pose 2. The update will "simplify" things rather than adding new features. I am also considering new versions of these packages with new features. Konan


SimonWM posted Tue, 09 July 2002 at 10:57 AM

I am also considering new versions of these packages with new features.>> Sounds cool, you have the most amazing collection of utility programs. I keep waiting for a sale so I can get MaxPose 2 and Natural Pose 2 at once. I think I will be getting Extreme Morph 3D soon, that new feature you are planning on adding were one can add geometry to deform detailed stuff like I was asking is just what I would need.


Hiram posted Tue, 09 July 2002 at 1:11 PM

Is it just me, or are all of the graphics on your website missing, konan? I'm downloading the Mac demo now. THANK YOU for doing Mac!!


konan posted Tue, 09 July 2002 at 4:28 PM

Graphics look fine over here. Anybody else havingthis problem?


TigerD posted Tue, 09 July 2002 at 5:10 PM

What are the limits on the demo? I couldn't find any info on the site.


Strangechilde posted Tue, 09 July 2002 at 6:14 PM

Konan, this looks absolutely fantastic. I haven't been able to get my greedy little mitts on my fiance's iBook to play with the OSX demo, but you've pretty much sold an OS9 version when it's out. :) The tutorials look good too-- I found it easy to follow even without Extreme Morph in front of me. Thanks for the Keyboard Shortcuts listing! A .pdf of the whole shebang would be great. One comment: In the Tutorial number 3, 'Forword' page 2, the text "The OBJ files in the 'Geometries' folder if Poser...' should read 'The OBJ files in the 'Geometries' folder of Poser...' It was slightly confusing. ;) One question: The tutorial talks about morphing in the 'vertical' direction. 'Vertical' seems to be relative to the view (top, front, &c) to the view, not to the alignment of the model in absolute space (if you know what I mean). Is that right? Just curious... I mean, I'll figure it out eventually.


ronknights posted Tue, 09 July 2002 at 8:58 PM

"To zoom, click on the Move / Zoom button, click on the view port and the RIGHT click and drag to zoom. You can right click on any interface element to get a complete description as to what it does." Personally I couldn't find any such tool. It'd be nice to have this stuff labelled. I remain confused. I certainly wouldn't consider buying the product until the confusion is eased or erased.


konan posted Wed, 10 July 2002 at 11:12 AM

Hey TigerD,

There is no saving on the demo. All other features are enabled so you can see everthing that the program does.

Hey Strange,

Fixed! Thanks for pointing out my flaws. I have plenty of them to go around.

Hey Ron,

Sorry about that. I thought that I illustrated it in one of the tutorials, but I was mistaken. Here is a screen grab. Hope it helps!

Konan


ronknights posted Wed, 10 July 2002 at 10:22 PM

Konan, I'm just so close to seeing the benefits of the program, but still somewhat befuddled. Believe me that's often my own ignorance or confusion operating. I'm still confused because it seems we only have maybe 4 different potential morphs, and I can't seem to spot an easy way to be sure and measure the size of the morphing. For instance, I might want to increase a character's body mass proportionally over the entire body. I don't want the arms out of proportion to the legs. Also I'm looking for something that will help me "age" a character, and give him wrinkles, etc.


konan posted Thu, 11 July 2002 at 8:33 AM

Hey Ron, > and I can't seem to spot an easy way to be sure and measure the size of the morphing You can select up to 4 view ports to view the model. Choose one to be the front (by pressing the 'f' key or choosing it from the 'View Ports' menu). Choose one to be from the left ('L' key), and perhaps one from the top. By viewing the model from multiple angles, you can see the effect of any tool from these perspectives. Again, there is also numerical feedback in the title bar of the window. Do not try to do too many morphs at once. Do them one at a time (to do symetrical selections, choose the 'Mirror Horizontally' option and make sure that your view is centered). > Also I'm looking for something that will help me "age" a character, and give him wrinkles, etc. For fine details like this, you would most certianly want to turn on the "Draw Wireframe" option in the "View Ports -Advanced Viewing Options" window. When you are painting, you are actually painting the "vertices", or the "corners" of each polygon. Painting directly in the middle of a polygon will have no effect, so that it is why it is important to see the wire frame for fine detailing. really fine wrinkles should be done with a bump map, since most characters don't have a high enough resolution (number of polygons per unit area) to craft such fine details. Although my program makes it easy to create morph targets (compared to using just about any 3D app which are far more technical), you still have to get the hang of things before you can make advanced apps. If you are unsure that XM3D will fit your particular needs, then feel free to wait and see how the program evolves. I will be creating more tutorials and adding additional features (one that adds additional polygons to a mesh in selected areas which will make your winkle adding wishes come true). Updates will be free (until the next BIG version). So don't sweat it. Get to know the demo better and keep asking questions. You can also directly email me at konan@sympatico.ca with additional questions, because it is the 'pain in the ass' guys like you that make me work harder to tie up the loose ends :) Konan


konan posted Mon, 15 July 2002 at 6:32 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=787643

There is a new morph project at the attached link. Check it out and let's make a kool morph target together!

Konan


konan posted Mon, 22 July 2002 at 1:36 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=796660

The third MT project is under way. Konan