Estgil opened this issue on Jul 08, 2002 ยท 8 posts
Estgil posted Mon, 08 July 2002 at 8:44 PM
EricofSD posted Mon, 08 July 2002 at 9:27 PM
Ah, Mr. Blacklight. Now for one of those fuzzy velvet paintings that I was in Nogales a while back.
derjimi posted Mon, 08 July 2002 at 11:39 PM
No cookie will get me in the basement while someone from Monsters Inc. is working there. ;) Take care, Jimi
Estgil posted Tue, 09 July 2002 at 1:11 PM
LOL. By the way, every object in this picture was made in Bryce.
derjimi posted Tue, 09 July 2002 at 1:42 PM
Wow - even the hand? Good work!
Peej posted Tue, 09 July 2002 at 2:33 PM
Nice! I would suggest 1)tone down the blue in the light. 2)moody shadows cast on the ceiling and walls by the lantern. Keep the blue light on the hardware of the chest -- it is very effective. Good hand, too. Metaballs, I presume. Fun little devils, aren't they?
Moonstone posted Wed, 10 July 2002 at 9:27 AM
Wow fanastic!! It looks great! Have thought about making a tutorial out of your work for many of us who are struggling to learn how to create a room of our own, and it would be very helpful if there is an example of how to create your own room. But, your work is excellent!
Estgil posted Wed, 10 July 2002 at 10:01 PM
Thank you very much!
Yes, the hand is made out of metaballs, and if the light would fall on it from the front a little bit more (fortunately, it doesn't), you would see I didn't use too many of them.
Speaking of lights; may be it's a stupid question, but when light is set to infinite light, visible object: surface; are objects in light's path supposed to cast shadows? There is a source of bluish light in the closet, and I expected to have some shadows on the ceiling, but it didn't work.
Actually, I can't say the process of the making of all this was as complex as it was time consuming. The lamp was made from booleans, the chest - from few booleans, few terrain meshes and several hundred rivets, i.e. spheres (multireplicate tool comes very handy at times, doesn't it?), the plate with cookies - terrain meshes and booleans. The walls and ceiling - boxes, the floor - ground plane, the stairs are made out of a rotated terrain (the image for the terrain made in Bryce, too - mask render of a multireplicated box) Perhaps it's not too difficult as long as the original is close :)