Forum: Bryce


Subject: Sky Lab - Fog vs. Haze

Incarnadine opened this issue on Jul 10, 2002 ยท 16 posts


Incarnadine posted Wed, 10 July 2002 at 10:49 AM

Does anyone have a good explanation of how these two things interact/behave? I had haze turned off in an image and could not get the Fog settings to make any viual effect. are they interlinked? I looked in the B5 manual and there wasn't a hell of a lot to go on. Comments, tips, suggestions very much welcommed!

Pass no temptation lightly by, for one never knows when it may pass again!


Aldaron posted Wed, 10 July 2002 at 11:41 AM

Fog should affect from the ground up depending on fog height and thickness. Haze affects from the camera back so the further from the camera the thicker the haze gets.


Incarnadine posted Wed, 10 July 2002 at 12:12 PM

This is the way I understand it too. Unfortunately I can't seem to get the fog to work in what I interpret as a correct manner. Thanks for the feedback though.

Pass no temptation lightly by, for one never knows when it may pass again!


haloedrain posted Wed, 10 July 2002 at 6:52 PM

base height needs to be 2 or higher, and the other sliders need to be higher than 0


Kate posted Wed, 10 July 2002 at 6:56 PM

you could always try a volumetric cloud layer with the fog default texture, then lessen the density etc so you get fog..it works ;) but can be tricky...it makes great whispy fog or fog patches instead of one layer of uniform fog....


Incarnadine posted Wed, 10 July 2002 at 9:52 PM

haloedrain- The odd thing was that with the haze off I tried the fog sliders all the way up to their max's and still had no effect on my rendered image. That was why I was curious.

Pass no temptation lightly by, for one never knows when it may pass again!


EricofSD posted Wed, 10 July 2002 at 11:59 PM

Easy way to remeber this........ Fog interacts mostly from horizon and below. Haze interacts mostly from horizon above. Thus, fog is what you want to use to control the terrain and textures in the foreground. Haze controls the clouds and sky and terrain in the background.


Spit posted Thu, 11 July 2002 at 3:50 AM

Fog height seems to be absolute in Bryce, not relative. So if you've scaled your terrain objects really big (like I do) you may not see it.


Incarnadine posted Thu, 11 July 2002 at 6:32 AM

I think you may have hit the nail on its head Spit. Will try that out tonight when I get home. I did some playing last night and it seems to me that for FOG the Base height and thickness functions are swapped in relation to their slider labels. See the image attached. Curious!

Pass no temptation lightly by, for one never knows when it may pass again!


Spit posted Thu, 11 July 2002 at 10:58 AM

Wow...I love what you got in the first picture!


tjohn posted Thu, 11 July 2002 at 3:54 PM

I gave up trying to get a realistic fog effect with the Sky Lab fog a long time ago. Big rectangular fog. Yuck. If you like to keep your terrains large (as I do), you can get a fairly good fog effect by using a sphere with a volume cloud texture. In this pic I created a sphere large enough to surround the camera a bit and reach all the way back to the terrain. Then I dropped the sphere to the ground and sized it down from the top only until it was the height I wanted. I also turned off the fog object's shadows in the Materials editor. I think this looks more like real fog than the Bryce fog does. You can place as many of these around a scene as you want for spot fog, and they make good low-lying clouds for your mountains, too.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Spit posted Thu, 11 July 2002 at 4:29 PM

Great tip!


Incarnadine posted Thu, 11 July 2002 at 5:57 PM

Indeed!

Pass no temptation lightly by, for one never knows when it may pass again!


tjohn posted Thu, 11 July 2002 at 6:37 PM

I forgot to say that if you have more than one of these fog spheres in your scene, be careful not to let them overlap each other, because it will cause some weird "artifacting" to show up where the overlap occurs. :^)

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Incarnadine posted Thu, 11 July 2002 at 10:35 PM

I have noticed that effect in the past myself. Good reminder though. I reposted the image that I was having the problem with in the gallery. "The Debate (Update)" Got the fog to behave somewaht better as a result of some of the comments. Thanks all, much appreciated.

Pass no temptation lightly by, for one never knows when it may pass again!


ddruckenmiller posted Wed, 14 April 2004 at 5:12 PM

Yet another forum gem of a mini tut!