RawArt opened this issue on Jul 13, 2002 ยท 2 posts
RawArt posted Sat, 13 July 2002 at 5:27 AM
Hello I would like to ask everyone about how they go about developing their characters. Meaning more of what is the most logical order to the development of the character, such as: 1: Chose the model 2:Chose the clothes 3:Chose the textures 4:Modify the figure with morphs 5: Pose figure 6:Find camera angle 7:Add light etc. etc. with anything else I forgot. What has everyone found to be the best order for such development? Rawn
FyreSpiryt posted Sat, 13 July 2002 at 9:13 AM
Well, what I usually do is: 1) Chose the model. I'll admit that for females, I usually default to Posette unless I have a reason for one of the others. That's because I have a metric buttload of morphs for Posette and know where they are and what they do, while I'm still learning Vicki et. al. 2) Morph away. 3) Create/chose the texture. I usually make my own because I go for a less realistic style than most texture makers. 4) Store to my library and go on to the next character. I tend to make more characters than I actually have projects for, creating Poser figures of story characters and such. ^_^; 5) Pose figure. 6) Chose camera angle. I imagine a lot of people do this before posing the figure so they know where they can fudge or what they can skip because it won't be seen, but I have an engineer's mindset. I like to get everything set up as it would be IRL, then figure out where I want to stand. 7) Add light. The order varies according to what I'm doing. If I'm putting a character in a specific environment, I'll usually do the lights and sometimes the camera before posing. There's really no best order; it's what works for each person and each project.