Forum: Carrara


Subject: Copy/Paste Terrain Models into other Scenes

HARBINGER-3D opened this issue on Jul 16, 2002 ยท 7 posts


HARBINGER-3D posted Tue, 16 July 2002 at 10:14 AM

I'm having problems making this work - any ideas?


MarkBremmer posted Tue, 16 July 2002 at 12:04 PM

Man, I just ran into that yesterday. For me it was saving the terrain to the browser; sometimes it worked, and sometimes not. Saving to or dragging from the browser would cause a crash. But it doesn't happen every time. I've reported it to Eovia. My work around was to simply create a file with all the terrains in it and then open, save as, and create my scene on it. And it's not just Carrara Terrains, it's ones made in Bryce too. Hope that gets fixed with the WIP patch there doing...






HARBINGER-3D posted Tue, 16 July 2002 at 12:18 PM

Eh, it doesn't matter - all my files with the Terrain in it have become corrupted - if I transfer anything out of the scene into a new one - the corruption follows - there's something screwed up with the renderer - (see my previous post). So we get to START ALL OVER! YEAH!! Gotta love it!


ppowellaa posted Tue, 16 July 2002 at 5:38 PM

I found that if I selected a terrain, copied it and pasted it into a scene it was flat (not terrain) any attempt to click on it and move it gave an error message, my work arround was past, then edit (opening the terrain to edit showed an unmodified feturless terrain) reapplied the texture and went back to the assembly room and I could move it like you would expect, have not tried adding a terrain to the brouser yet.


bluetone posted Wed, 17 July 2002 at 1:07 PM

If you save a terrain map from within the terrain editor, then in a new file insert a new terrain object. Then, from within the terrain editor, import the map into the new terrain, it seems to work fine for me. I've found a few problems with using the browser. Sometimes it crashes when I drag a texture into it, sometimes the same for objects. I've never had a problem dragging something out of it, just into it. Hope this helps.


MarkBremmer posted Wed, 17 July 2002 at 1:53 PM

Haven't done that trick. Thanks for thee tip!






HARBINGER-3D posted Wed, 17 July 2002 at 3:47 PM

Cool idea - gonna give it a go.