Juggler opened this issue on Jul 21, 2002 ยท 6 posts
Juggler posted Sun, 21 July 2002 at 1:27 PM
Hey everybody, In that tutorial by Litst there is a can with ridges just like the real thing. How'd he do that? Thanks, Juggler
Nicholas86 posted Sun, 21 July 2002 at 2:27 PM
you could draw the ridges in the spline modeler and that wouldn't be to hard. Understand what I mean? Brian
Juggler posted Sun, 21 July 2002 at 3:29 PM
Well I almost understand. A screen shot of the extrusion envelope might help. Maybe just an explanation will do. Thanks for your help.
litst posted Sun, 21 July 2002 at 3:46 PM
Hi Juggler, The can is a simple cylinder :) . The little ridges are made with a mixer of Wires and Scanlines fuctions in the bump channel . To follow the tutorial, you really don't need to make a complex shader, anything will do . litst
EtchASketch posted Sun, 21 July 2002 at 4:16 PM
Apx setting sfor bump channel;
Bump channel =
MIXER
source 1 = Wires with H' count "0" V' count 2
Width = "0" height = 60
source 2 = empty(none)
Blender = scan lines count 60 horizontal
This could also be modeled using spline. It could also be modeled using a spline and linear wave function with limits set to 20-80.
I am a very unique person... Just like everyone else
litst posted Sun, 21 July 2002 at 4:50 PM
The reason why i used bump for the riddles is because i wanted the label not to show the riddles . If i had modeled the riddles of the can, making a flat label would have require another object and, well, modelling was not the topic of this tut ;)