lgp692000 opened this issue on Jul 21, 2002 ยท 22 posts
lgp692000 posted Sun, 21 July 2002 at 2:27 PM
agiel posted Sun, 21 July 2002 at 4:13 PM
First off... make sure you have the latest version of vue (4.1 now). There used to be a problem when a volumetric light was pointing directly to the camera and the camera was looking at it. I had that problem in one of my images. I don't know if this has been fixed yet ...
lgp692000 posted Sun, 21 July 2002 at 5:18 PM
sorry I did not make myself clear. I was not really complaining. ;)~ and also the light and the camera are pointing in the same direction. this might help anyone else who looks at it. thanks for responding agiel.
MeInOhio posted Sun, 21 July 2002 at 6:35 PM
Well, I rather like the way it looks, even if it wasn't what you wanted. And when I looked at the render before I read your texture (with only a brief glance at the unrendered screen shot), I thought it was a killer whale. Kevin
Bop posted Sun, 21 July 2002 at 7:38 PM
Yes, it looks strange... And I agree with MeInOhio to say that your boat looks, in this render, like a whale. Probably when you problem will be fixed, it will look like you wanted to... :-)
tesign posted Sun, 21 July 2002 at 10:34 PM
That's whatI like about Vue..funny sometime. Create 'arts' that never before seen somtime...LOL! Have a good one! Bill
NightVoice posted Sun, 21 July 2002 at 10:57 PM
You are talking about the curved light right? What it looks like, is some sort of invisible round boolean object in there. I don't see it on the scene, but maybe there is a hidden one on the ship. Do a 180 of the ship and see if the bend in the light moves.
When I was working on the fire challenge I notice some of my unseen boolen difference objects would indeed cast shadows and block light even if I turned off the accepting or casting shadows. Was strange. Maybe something along those lines is causing this. :)
lgp692000 posted Mon, 22 July 2002 at 8:11 AM
Was a good theroy Nightvoice but I deleted the boat out of the scene after rotating failed and it was still there. Thank you. And again all I am not upset with this, I was just wondering if someone understood what happened and if maybe it could be duplicated intentionaly. ;)~ It is a REALLY cool effect!
NightVoice posted Mon, 22 July 2002 at 10:26 AM
Oh well. :) It is interesting effect though. :)
I have a volumetric bug I found as well that i'm going to show after the contest. So there seems to be a few bugs with the volumetric system. :)
ronstuff posted Mon, 22 July 2002 at 12:32 PM
lgp692000 posted Mon, 22 July 2002 at 12:37 PM
Yes! As you can see in the pic I posted above you can see the same line and it does seem to be right in line with the light where it creates that weird effect. Hummmmm? I wonder? ;0`
NightVoice posted Mon, 22 July 2002 at 4:38 PM
Those lines have always been there in the water from what I can tell. I always took those to be bad textures that are not very seamless or something like that. :) Always just edited those out with photoshop. However, when you wrap those water textures onto a terrain instead of a flat plane it seems to hide/them better. :)
ronstuff posted Mon, 22 July 2002 at 6:38 PM
I can assure you that it has nothing to do with the ground texture itself, because the same texture is on the terrain above the water as well as below, and there are no lines above the water. I think the water has no texture map, just a process, so it has to be something else.
tesign posted Mon, 22 July 2002 at 8:37 PM
Those lines thingy has be a pain all the while and I'm not sure if anything has been done to better it after so many Vue 4 upgrades. In earlier post many months ago, it was mentioned that it has something to do with the "filter". You can tweak around or play with it till you get what is right for you...something I do not pay for. IMHO...I rather do the correction in a Paint program rather than fiddling with it not knowing what you are getting in the end. One thning for sure, even you get rid of the line, you likely to find things different.
audity posted Tue, 23 July 2002 at 4:13 AM
The "default water" material has a bump production made of 2 functions : a wave and a noise layer. On the picture above you can see the isolate "wave" function and it's noticeable "lines".
If you want to remove the lines, simply delete this layer or replace it with another one. You could also remove them by filtering the bump production (with a round clip 95% bicubic for example).
:) Eric
lgp692000 posted Tue, 23 July 2002 at 7:42 AM
Great heads up on knowing your program audity! I can use that info myself. But, does it explain the weird way the light is reacting in my pic way at the top or do you have a better explination for that, if any! :)~
ronstuff posted Tue, 23 July 2002 at 3:24 PM
audity posted Tue, 23 July 2002 at 4:06 PM
Hi ronstuff,
I'm sorry if I misquoted you.
---"This is the bump production function of the "Default Water" in my version of Vue. It sure don't look much like yours".---
The picture that I included was a screenshot of the "wave" function only. If you delete the noise layer, you'll get the same function.
Make at test : delete the "wave" layer and render the picture again. There won't be any noticeable lines.
I entirely agree with you about the problems with the rendering engine. I already said what I tought about it in many other messages... It's a problem that e-on should fix before anything !
:) Eric
ronstuff posted Tue, 23 July 2002 at 4:31 PM
audity posted Wed, 24 July 2002 at 10:47 AM
If you need a general purpose "default water" try this :
a bump production with only a "water (calm)" function layer (amplitude : 1).
Then enable "fractal transformation" (complexity : 4 - combination mode : blend). The fractal transformation will make the bumps less symmetrical.
This bump production will generates very soft waves.
:) Eric
donhakman posted Wed, 15 January 2003 at 9:44 AM
I also noticed that the invisible part of even a crystal clear material of a boolean difference casts shadows as if it were opaque. Can one remove the unwanted shadow casting "invisible" parts?
ArgentiumThri-ile posted Wed, 15 January 2003 at 3:56 PM
I'm sorry to say this, but I made a simple test with a cylinder cutting a cube (both with crystal default texture), and shadow looked OK... Eventually, send a picture for we can see what's the problem... :-) Argentium Thri'ile