Forum: Carrara


Subject: Animation in Carrara

dragonheart opened this issue on Mar 02, 2000 ยท 7 posts


dragonheart posted Thu, 02 March 2000 at 12:04 PM

I have been doing some experimenting with animating in carrara regarding character animation and have noticed a couple of things: 1) I was able to use the bend & twist deformation modifier to make wings flap on the eagle contained on the carrara content cd by applying the limits at the end where the wing attaches to the body. So I thought, this may be a solution to character animation until a bones plugin is available for carrara - wrong!. I noticed quickly when I tried the same trick on the head of the eagle that it would work when the beak did not follow the head. I attempted the same technique on the model of the man and found two things 1) I could still see he seams of the segments and 2) In an attempt to work around this I created a hierarchieral structure and when using the bend & twist modifier carrara appears to ignore parent & child relationships. This was proven when I attached all the parts of the arem and attempted to bend the shoulder with only the shoulder bending. If anyone may have some suggestions please reply. One more note: I believe that carrara would be one of the most complete 3d packages out on the market for the price if it had a bones plugin. I am a little upset at metacreations for two reasons 1) I called them before purchasing carrara because I was deciding between carrara and truespace 4.2, and they stated that carrara would have bones capabilties. By the way carrara's interface is so mush easier to use than truespace 4. & 2) They would have a superior product with the inclusion of bones. I know that many people are anxiously awaiting the poser plugin as I am too because I am also a poser user, but I would much rather have both and my priority would go to purchasing a bones plugin. So if any out there is listening program me a bones plugin and you have my money. If I knew how to do it I would do it myself. Thanks for your time in reading this long message.