Forum: Vue


Subject: Solid for imported Terrain.

poserpro opened this issue on Jul 23, 2002 ยท 9 posts


poserpro posted Tue, 23 July 2002 at 7:25 PM

I imported a Bryce terrain into Vue 4.1 and found the terrain is not solid. How to deal with this in Vue 4. Merci.


gebe posted Wed, 24 July 2002 at 12:46 AM

Bryce into Vue??? I never heared about that. What format is your Bryce terrain?


poserpro posted Wed, 24 July 2002 at 1:07 AM

OBJ, with KPT filter effect to turn fractal image into 3d mesh, which vue doesn't deal with.


gebe posted Wed, 24 July 2002 at 1:16 AM

Ohhhh??? Anyhow, I think it is not a Vue feature to import Bryce terrains. I remember Vue 1 (the old shareware:-) from 1996), it had this kind of fractal terrains. Just for fun I have tried to import it in Vue 2, 3 and 4. I get the same results as you with Bryce terrains. It's an interesting thing. Have you tried to convert your OBJ into OBJ (YES!) or 3ds with a program like DeepExploration? Should be funny to try to see if there is some usable result. Guitta


poserpro posted Wed, 24 July 2002 at 1:27 AM

All I like to know is if Vue supports a Solid feature for Terrain, I know it is kind of funky idea but I don't need a tissue-like terrain. perhap the issue lies in Bryce is if it supports solid export as obj or else, but no.


poserpro posted Wed, 24 July 2002 at 1:29 AM

forget about it, Bryce can't export terrain as solid one.


gebe posted Wed, 24 July 2002 at 1:36 AM

confused.gif


poserpro posted Wed, 24 July 2002 at 3:11 AM

I found we can just export the fractal images in PS as bmp or else and use Vue to import as height field, with the same images as texture. voila. simplt easy. lucky :)


scotttucker3d posted Thu, 25 July 2002 at 1:16 AM

Poserpro, Yes Bryce4 does all kinds of terrain exports to obj and a lot of other formats. To keep it solid go into the Bryce terrain editor and in the terrain canvas dialog (where you also do the export) select the solid option. Smooth is the default and it will already have a checkmark next to it. That makes the terrain a solid in Bryce. This feature allows terrain booleans in Bryce. Once it is a solid it should stay a solid when you export it to obj, etc. Try this. Scott