nicknoel opened this issue on Mar 03, 2000 ยท 4 posts
nicknoel posted Fri, 03 March 2000 at 8:37 AM
I'm sure it's easy, but how do you make things like skintight costumes, but they have nice straight lines and look good. Do you use the grouping tool? Some program? WHAT?!?! There is this great Jean Grey that I think Ghost or Hokusai, or DD, or someone that really does great work on the 3DCC. I want to do that too, not Jean Grey mind you, but stuff like it, or those FutureSuits. PLEASE TELL US!!! WRITE A TUTORIAL!! POINT ME TO ONE!!! PLEASE HELP!!!! Nick
JeffH posted Fri, 03 March 2000 at 1:45 PM
You are at the mercy of the mesh when you use the grouping tool to create costume lines. If the polygon shapes you need aren't present in the mesh you're out of luck. -JH.
Cage posted Fri, 03 March 2000 at 7:39 PM
I think some people might be using a boolean operation on the base geometry, in order to create a new shape, then adding this new shape to the figure, either as a prop, or building it into the geometry itself. I may be wrong, though....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
nicknoel posted Sat, 04 March 2000 at 12:15 AM
I would really like to know what they use or how they did it. Cause it would really be nice to know. I have used the group tool for a few things but it looks to blocky, especially on the nude woman's chest and abdomen areas. Well, maybe the new Zygote Millenium Edition nude woman will be better suited for that sorta thing. I kinda wish you could just do a straight line on the mesh and either make it so it's parented automatically.