ockham opened this issue on Jul 25, 2002 ยท 4 posts
ockham posted Thu, 25 July 2002 at 1:38 PM
Are there any hints or rules-of-thumb for fitting a known shape onto one of those warpy-looking templates that UVMapper produces? When I paint the template and then apply it to the cyl-with-cap object, I can see how the warping affects it, and I can see that the deformations are consistent in some way, but for the life of me I can't figure out how to "un-deform" the warping on the 2-D surface to make it come out right on the 3-D thing!