bh404 opened this issue on Jul 29, 2002 ยท 17 posts
bh404 posted Mon, 29 July 2002 at 11:22 PM
DotPainter123 posted Tue, 30 July 2002 at 5:41 AM
Well I must say that your image looks QUITE good already! Not much to improve, but here goes anyway: 1) Get rid of the red light splilling onto the drugstore from the traffic signal, or maybe soften it some. It doesnt seem to be hitting the corners properly to be realistic. 2) More reflections! The drugstore window, shopping cart and the plastic on the newpaper machine could use some reflectivity. 3) Add some bumps, coloration and highlights to the mailbox. The surface is to evenly colored. But like I said, even without those changes, it is a damn good looking image so far. :0 NOw I have a question: Could we seee a wireframe? How about a sample of those texture maps! And how did you do the interior of the drug store? Thanks, great work!
litst posted Tue, 30 July 2002 at 6:09 AM
Ve-ry nice !!! One little flaw : the red light casts light on the wall because it's a glowing object . Glowing object always cast light with GI, they call this an area light . If you don't want this light on your wall, you can achieve the same glowing effect for the traffic red light by placing a multiplier in the color, with your red in source1 and a scale function in source2 . I can post a screenshot if you want . Overall, great stuff ! :)
nivek_ posted Tue, 30 July 2002 at 8:30 AM
Thats great!!
But two things,
DotPainter123 posted Tue, 30 July 2002 at 10:49 AM
Oh one more thing! Some clouds and sky may help also! Happy painting!
ashley3d posted Tue, 30 July 2002 at 12:22 PM
"Hey, where's the Government Cheese?" LOL. Great job on the modeling. I agree with Dotpainter123 about the window texture maps. Let see'um --Ashley3D
bh404 posted Tue, 30 July 2002 at 4:08 PM
GI treats a glowing object as a light? That explains that red bleed on the store. Thanks for clearing that up for me litst - as well as the tip too.
thomllama posted Tue, 30 July 2002 at 7:49 PM
really nice... had to set my Mac's gamma to PC standard to really see it... but it's great !!!!
Hexagon, Carrara, Sculptris, and recently Sketchup.
bh404 posted Wed, 31 July 2002 at 1:19 AM
bh404 posted Wed, 31 July 2002 at 2:02 AM
bh404 posted Wed, 31 July 2002 at 2:16 AM
DotPainter123 posted Wed, 31 July 2002 at 4:54 AM
Very nice job! Those stacks items stacked up look quite realistic. Thanks.
AzChip posted Wed, 31 July 2002 at 4:48 PM
Incredible work. The only thing that really gives this away to me is that the signs are too perfect. The colors in the Perfect Drugs signs are too saturated; particularly on an overcast day like this appears to be, the colors wouldn't be that vibrant. If they're from the night scene, maybe it's because they're still glowing? The illuminated signs aren't usually on during the day, so they just reflect. The background building and the sign are simply amazing. To be honest, when I first looked at this image, I thought it was a photo of a real store with signs put in in photoshop. Very very nice work. - Dex
AzChip posted Wed, 31 July 2002 at 4:52 PM
I LOVE the details like the can on the sidewalk and the texture map on the billboard (that's what I meant above when I said the background sign) is amazing. All of your textures are really excellent. Again, great job!
Freid posted Thu, 01 August 2002 at 4:15 AM
good stuff ! Freid
bikermouse posted Thu, 01 August 2002 at 4:16 AM
Looks good to me. I just got C2 today so I don't know enough not to trust it. Pretty good for RDS. - TJ
cederic posted Thu, 01 August 2002 at 4:35 AM
Attached Link: http://www.graphinc.com
Good work ! very realistic :) CeD - http://www.graphinc.com