c1rcle opened this issue on Aug 02, 2002 · 14 posts
c1rcle posted Fri, 02 August 2002 at 8:00 AM
yes it's me again :) I just had a thought, yes that does sound very unlikely. Could the new hair system in poser5 be used to do the eyebrows as well as ordinary head hair? I'm thinking along the lines of Ted Heath ones, Big & bushy :) Rob
Kelderek posted Fri, 02 August 2002 at 8:07 AM
Kupa did show the hair applied to a ball in his preview pics. Maybe it can be applied anywhere and on the brows as well. Just don't render any nude Ted Heaths in temples with swords, OK... ;-)
2002LaughingVulcan posted Fri, 02 August 2002 at 8:26 AM
Kelderek, That did it. Now I won't be able to sleep this weekend with that image stuck in my mind... LOL
c1rcle posted Fri, 02 August 2002 at 8:31 AM
/me smacks head, of course he did :) thanks Kelderek, I promise not to render Ted Heath anywhere ;) Rob
kupa posted Fri, 02 August 2002 at 9:42 AM
A quick answer about hair; P5 will enable any object to grow hair. Hair can be used to grow side burns, eyebrows, moustaches, etc. You'll simply need to select a group of verticees that hair will grow from, click grow hair, set a few attributes such as length, length variation and pull direction, then style it. My personal impression is that eyebrows would likely be best served with a good texture map, hair does render slower than a good map will, but it certainly can be used to make very ralistic hair patches anywhere on a figure. Other areas on a human body that have patches of hair come to mind (pubic area and armpits), and these are very good locations for a clump of strand based hair.
c1rcle posted Fri, 02 August 2002 at 10:03 AM
thanks for the definitive answer Steve, will we have any control over thickness of the hair or is it just length? I promise this is my last question about poser5 for today ;) Rob
Patricia posted Fri, 02 August 2002 at 10:46 AM
I cannot wait! (Um, kupa, you haven't forgotten about all us MAC folks, right? I don't know about the rest of them, but I'm goin' through half a dozen drool bibs per day..... =:P o oo oo Remember---think MAC........!
kupa posted Fri, 02 August 2002 at 1:38 PM
You'll be able to control thickness of the hair at both the root and tip, as well as bending, translating and twisting of the hair at root or tip, or anywhere along its length. You'll also have settings for kinkiness, not in the naughty way, at any point on the hair's length and with variable amplitude and height. Plus you can also dial-in clumpiness to aggregate hair into thicker groups of strands. The physics parameters of hair incorporate gravitational forces, spring strength and damping, air damping, bend resistance, root stiffness and the hair's tendency to return to it's original starting position after interacting with these forces.
kupa posted Fri, 02 August 2002 at 1:43 PM
We certainly won't be forgetting about the Mac users, we're just needing to stage our development tasks.
c1rcle posted Fri, 02 August 2002 at 1:53 PM
cough choke I just read the bit about kinkiness while drinking & sprayed the cat with coke :) lol, he's now furiously cleaning himself anf glaring at me, I'm in for some serious pain later. I have plans for the hair by the way, you'll have to wait & see, I'll say no more about it right now ;) Rob
PabloS posted Fri, 02 August 2002 at 2:03 PM
c1rcle, I see kupa has taught you well.
c1rcle posted Fri, 02 August 2002 at 2:11 PM
ROFL I'm his clone ;) I'm not sure if I can do what I was thinking of till I get hold of Poser5, so I have to wait & see too. Rob
quixote posted Fri, 02 August 2002 at 3:10 PM
Hum....patches of hair with animatable textures... Hum.... Now what am I going to do with that? :)
Un coup de dés jamais n'abolira le
hazard
S Mallarmé
hauksdottir posted Fri, 02 August 2002 at 5:47 PM
Kinky and curly and wavy hair should be just fine, but I think we are still going to have to do braids and fancy updos by modeling them... until some programmer figures out an algorhythm for plaits. Carolly the Ever-Hopeful