Forum: Poser - OFFICIAL


Subject: Someone needing advice on 3dMax/Poser animation...

hogwarden opened this issue on Aug 05, 2002 ยท 4 posts


hogwarden posted Mon, 05 August 2002 at 12:49 PM

Hello, all... I received this e-mail today, but can't give her a sensible answer myself, being no expert on Max or Poser animation. I suggested she may need Propack to "bone" the figures... any other advice or help from you lot??? Good on her, I say! She's making figures from scratch in Max and would prefer Poser for animating them! any other advice or help from you lot??? I quote... """""""""""""""""""" Hi! I'm looking info about exporting from 3dStudio Max to Poser. i've got a character done it in 3ds and i'd like to export it to Poser and animate it there. I'm just a beginner in both but I feel more confident moving objects in Poser. I guess i should create a library from StudioMax and import it to Poser but I feel a little bit lost. The only thing I've got is saving the document but I can only open it on Poser as a whole object. My idea is animate the character on Poser so I'll need to have everypart able to move it. If you know which steps i should follow or any tutorials would be really kind of you Thanks a lot Sonia """""""""""""""""""""""""""


marlais posted Mon, 05 August 2002 at 1:06 PM

Your on the right track. She can import the figure, then go to the "set-up room". From there she can import the bones from any poser figure, and tie them into the poser parts. If she doesn't have Pro pack, have her download the advanced poser manual. There is a rather drawn out, time consumeing but not very difficult method for editing the text files to define the parent/child relationships for your models.


luisandsonia posted Mon, 05 August 2002 at 2:27 PM

Hi! I'm Sonia. About the replies, I guess that I can create my character in StudioMax (and that's right I'm doing from scratch so results are quite basic). So, I can export it to Poser Propack , then go to "set-up room" and import the bones from other poser figure. then, you mean that what matters are the bones in poser, rather than the figure itself? Is that correct? Sorry if I'm doing a big mess around here Thanks a lot Sonia


marlais posted Mon, 05 August 2002 at 9:08 PM

Sonia - its the bones that do all the "posing" in poser, the model you import from 3DS will become the skin on the bones, move the bone and the skin follows. The tutoral on your pro-pack disk gives a very good walk through of the procedure. Good luck!