grayhuze opened this issue on Mar 07, 2000 ยท 7 posts
grayhuze posted Tue, 07 March 2000 at 5:04 PM
what setting in the joint editors do I use to create joints that that have a limited bend like the bear trap, and also joints that don't blend or affect surrounding parts. trying to make a robot. Anybody have any ideas? Thank in advance
DEL posted Tue, 07 March 2000 at 5:26 PM
It's not in the joint Parameters...Select the object properties box and turn the bend off (unchecked). The bear trap is a half and half, some parts have bend on others do not. It took me forever to figure this one....:)
bloodsong posted Tue, 07 March 2000 at 6:44 PM
heya; you can limit the amount of bend by setting the min/max for the rotation dials. for example, if you want, say, a bear trap jaw to only rotate between 0 and 45 degrees on the x axis, double click it's xrot dial, and enter 0 and 45 as the min and max. you can also double click the y and z and set the min/max to zero to prevent bending on those axes. for the parts that move, but don't 'bend' (that is, you dont want the mesh to deform), hit ctrl-i and uncheck the body part's bend box.
grayhuze posted Tue, 07 March 2000 at 11:16 PM
I really appreciate your help, I think this will definately solve the problem. Seems kind of easy, but who would have thought?. Thanks again Gray
Greg Erken posted Wed, 08 March 2000 at 4:31 AM
On limiting movement, don't forget to turn limits on after your set the min/max on the dials (another one I always forget).
grayhuze posted Wed, 08 March 2000 at 8:42 AM
thnaks again.
grayhuze posted Wed, 08 March 2000 at 8:42 AM
thanks again.