ShawnDriscoll opened this issue on Aug 08, 2002 ยท 11 posts
ShawnDriscoll posted Thu, 08 August 2002 at 3:10 AM
Attached Link: http://www.shonner.com/images/57final.jpg
I'm using Bryce 5 to make this. Here's what I've done so far. The terrain is 4096 x 4096 x 512. I hit the mounds button a couple times and then raised their heights. The 57 Chevy (parked on a corner mound) is a DXF from Ray Dream Studio 5. I'm looking for a Ray Dream Studio 5 replacement because I think there are programs out there that do better photorealism renders (or maybe I'm just not using RDS5 right).I'm hoping I can fix the materials for each part of the car instead of how it imported (I'm still amazed that the car imported without grabaged parts since it originally was inside a Car Repair building being worked on). I closed the hood before exporting it to DXF format. I tried to use the haze settings to give some depth to the scene.
I'm going to import a Poser 4 woman and place her on the right side of the scene. But I don't know what she'll be doing in the scene (car trouble maybe?). SHONNER http://www.shonner.com
Rayraz posted Thu, 08 August 2002 at 9:48 AM
How about making a Jonny Bravo like guy in the car and let the woman jump off the cliff in a desperate attempt to flee from the anoying macho? Also you need to polish the car and add some chrome to the weels and bumper. The windscreen needs to be made out of glass.
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ShawnDriscoll posted Thu, 08 August 2002 at 11:35 PM
PAGZone posted Sat, 10 August 2002 at 1:03 AM
Seems to me there is too much reflection in the paint on the sides of the car. I don't think you would really get this result in the real world? Paul
ShawnDriscoll posted Sat, 10 August 2002 at 2:07 AM
I was trying out the red aluminum on the car. It reflects too much when a certain amount of light hits it. SHONNER http://www.shonner.com
Rayraz posted Sat, 10 August 2002 at 7:15 AM
I have a rubberlike texture. If you play with bumpmaps you might be able to create more realistic tires. To make a darker shadow you should turn down the ambience of the object that receives the shadow. you can also take the lightlab and turn shadow intensity up. that way you get darker shadows. If you can increase metallicity than you should do that. This makes the original color of the texture shine through. At the moment the original color of the car isn't visible anymore at the side of the car. The chroome parts are perfect. you might want to make a different sky.
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Rayraz posted Sat, 10 August 2002 at 7:17 AM
I think this can become a really good image. It has potential. What's your e-mail adress? I can mail you the rubber-texture.
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Wladamire posted Sat, 10 August 2002 at 8:16 AM
it is awsome nice depth. just one thing i know its on a plateu but the sky seems to close
ShawnDriscoll posted Sat, 10 August 2002 at 3:02 PM
ShawnDriscoll posted Sat, 10 August 2002 at 3:22 PM
SevenOfEleven posted Tue, 13 August 2002 at 9:37 PM
Car looks nice, like the texture work.