Forum: Poser - OFFICIAL


Subject: i need help with a rendering

BaSiC opened this issue on Aug 10, 2002 ยท 10 posts


BaSiC posted Sat, 10 August 2002 at 6:33 PM

i have used some MATs on victoria and i have noticed that when i do so the eyebrows come out like in the picture. please help me.

shadowcat posted Sat, 10 August 2002 at 6:49 PM

use the browsgone or brows_in morph the brows are painted on not transmapped with this texture.


darkphoenix posted Sat, 10 August 2002 at 6:53 PM

set the transparency to 100% min and max without a map, or create a 100 x 100 image with a solid black color and use that for your transparency map with 100% min and max transparency settings.


BaSiC posted Sat, 10 August 2002 at 6:54 PM

where can i find that morph?


shadowcat posted Sat, 10 August 2002 at 6:59 PM

vicky comes with it, somewhere in the long list of head morphs. for vicky 1 it's the last morph on the list for vicky 2 it's in the top forth between the head morphs & the eye morphs


ming posted Sat, 10 August 2002 at 7:43 PM

Shadowcat, did you have that memorized, or did you have to look?! LOL


BaSiC posted Sat, 10 August 2002 at 8:07 PM

i tried what you guys said but it didnt work. anything else that might work?


praxis22 posted Sat, 10 August 2002 at 8:44 PM

Apply the texture to the eyebrows, just make sure the object colour is white and the highlight black. Happens to me occasionally. I'm not sure which material you have to apply to, either "Eyebrow" or "Upper Eyebrow" experiment :) later jb


Netherworks posted Sat, 10 August 2002 at 9:17 PM

I don't see anything wrong with this picture ;) What darkphoenix said. Select UpperEyebrow (might be UpperEyebrows) material. set object color, highlight color and ambient color to black. also set min and max transparency to 100%. set texture, transparency, bump and reflection map to none. Sometimes a MAT will be written uncorrectly too and add an extra material (like another UpperEyebrow), if so, set the other one this way too.

.


shadowcat posted Sat, 10 August 2002 at 11:12 PM

had to look ming, I use transmaps. I never use the morph.