AgentSmith opened this issue on Aug 14, 2002 ยท 14 posts
AgentSmith posted Wed, 14 August 2002 at 5:45 AM
Been meaning to make this post for some time... I've NEVER used "Fine Art" anti-aliasing. EVER. For the past two years, I have tried various same scenes rendered both ways, my naked human eye can tell no difference. I have stared and studied until my eyes watered. Why should I use "Fine", if all it does is make my rendering take exponentially longer, with no visual difference? I'm making this post for someone to show me part of a scene where there is a difference. A line, a shadow, anything. Show me any difference at all. AgentSmith
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allengraph posted Wed, 14 August 2002 at 9:21 AM
big_hoovie posted Wed, 14 August 2002 at 9:27 AM
in the above images, the fine art AA seems to be a little crisper. admitedlly, I don't use fine artAA...i either use regular, or premium
big_hoovie posted Wed, 14 August 2002 at 9:27 AM
in the above images, the fine art AA seems to be a little crisper. admitedlly, I don't use fine artAA...i either use regular, or premium
Rayraz posted Wed, 14 August 2002 at 10:13 AM
Here's how I think it works: Fine Art AA is full scene supersampling. Normal AA is only supersampling pixels of the image that have a high contrast with the pixels next to them. The Fine Art AA also has a higher degree of supersampling (if you use settings of 16 or higher) When using noisy textures or high contrast textures Fine art is clearly better. I'll make a post tomorrow or maybe this evening to demonstrate it.
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Incarnadine posted Wed, 14 August 2002 at 11:55 AM
I have found a difference in the clarity of a fine geometric texture in the distance or the visual resolution of a small object as it approaches a small number of pixels. On large objects close to the camera, no effect really. (at least from my experience)
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tuttle posted Wed, 14 August 2002 at 12:13 PM
Allen9 posted Wed, 14 August 2002 at 12:41 PM
I use the Fine Art setting only in plop-render, to get a slightly crisper texture on a small area - for example, I was able to get a more realistic plume of smoke rising from an incense burner by just re-rendering that small area with Fine Art AA. Sometimes I'll use it on a figure face too. Don't see any use for it on a whole scene.
Patrick_210 posted Wed, 14 August 2002 at 2:53 PM
Fine Art anti-aliasing can help if you intend to output at large format sizes. If your image only needs to be 2,000 or 3,000 pixels wide, setting the resolution one step higher and rendering with regular anti-aliasing is faster than fine art at your original reolution. The results seem to be just as good. Hope this makes sense.
EricofSD posted Wed, 14 August 2002 at 9:09 PM
The thinner the lines in your render the more you would want to go to fine art. Rigging in a ship for example would be a good one for fine art. Just a ship with a sunset and no thin lines wouldn't matter so much. However, the larger you want to render, the more likley you would want fine art. its a detail thing. If the fine detail just doesn't matter cuz its a 640x480 render for a 12 inch laptop screen then who cares. If someone is going to be looking at your work up close and personal, like a poster or portfolio, then fine art starts to make senses.
AgentSmith posted Wed, 14 August 2002 at 9:58 PM
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GROINGRINDER posted Wed, 14 August 2002 at 11:29 PM
I can only use regular aa on my machine. Everytime I try to use one of the other two Bryce shuts down with an illegal error message.
AgentSmith posted Thu, 15 August 2002 at 2:00 AM
Sounds like you need to uninstall/re-install.
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shadowdragonlord posted Thu, 15 August 2002 at 10:51 PM
That's awesome, AgentSmith! I'm glad you asked it, I would've felt stupid or stupid-er, anyway... Isn't Renderosity great!