konan opened this issue on Aug 16, 2002 ยท 33 posts
konan posted Fri, 16 August 2002 at 9:53 AM
Attached Link: Innuendo Software Home Page
Hello everyone, I am about to make a full body morph target for Mike 1.0 that gives him MASSIVE muscles, much like the Incredible Hulk. I am going to take some liberties, and will welcome any suggestions that you have. I will post the images "as I do it" over the next hour or two. It will only take a short while to do, so feel free to jump in the conversation any time to help determine his overall appearance. ------------------------------------------------- David John Fielder (Konan) Proprietor of Innuendo Softwarekonan posted Fri, 16 August 2002 at 10:03 AM
Attached Link: Bodybuilder Mike Morph
I am going to start off with my body builder morph target that I did a month ago. Please see the attached link for the interactive post in which we made him.konan posted Fri, 16 August 2002 at 10:18 AM
konan posted Fri, 16 August 2002 at 10:32 AM
tonymouse posted Fri, 16 August 2002 at 10:41 AM
I hate to interrupt your demo, but this kinda fits how small an area can you sellect to make a morph for?? for example how about an area to look like veins , Usually bump maps are used but if I am doing a transformation animation, and need more than a bump map will give?? I ask now since the Hulk is Probably an veiny guy. Thanks Tony
konan posted Fri, 16 August 2002 at 10:48 AM
MaximumImpact posted Fri, 16 August 2002 at 10:55 AM
I have been working on a Hulk using Michael 2.0 and the problems I have found pertain to his hands. I have tried to scale them large but that just doesnt work. So I am very interested to see how you morph the hands. My Rendition of the Hulk http://www.renderosity.com/viewed.ez?galleryid=230697 Thanks Shawn
konan posted Fri, 16 August 2002 at 10:55 AM
MaximumImpact posted Fri, 16 August 2002 at 11:06 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=230697
Looking good on the hands. The part where I always had problems with was in between the joints. Oh and you werent kidding about Renderosity's Server being slow today. Shawnkonan posted Fri, 16 August 2002 at 11:43 AM
konan posted Fri, 16 August 2002 at 1:16 PM
konan posted Fri, 16 August 2002 at 1:23 PM
konan posted Fri, 16 August 2002 at 1:37 PM
Attached Link: http://innuendo.ev.ca
Here he his, massive as all hell. I'm gonna add a face morph target now and then post him for downloading. It will be at the attached link in the downloads section (in about 30 minutes). Konankonan posted Fri, 16 August 2002 at 1:38 PM
I meant "Here he is". I can be quite a lazy typist...
konan posted Fri, 16 August 2002 at 2:00 PM
konan posted Fri, 16 August 2002 at 2:22 PM
I just ran into the "finger" problem. Looks like I'll have to tweak the joints. Konan
konan posted Fri, 16 August 2002 at 2:30 PM
Looks like the finger thing is a big job. However, Konan is the king of shortcuts! He is going to make some hand morphs for Mike, just like the Poser 2 figures! Konan
MaximumImpact posted Fri, 16 August 2002 at 2:51 PM
While your at it could you see about making some Two finger and Three Finger hand morphs? For characters like Nightcrawler and The Thing. So far nobody has made any good ones for Mike. Shawn
crisjon1950 posted Fri, 16 August 2002 at 4:09 PM
You really have my interest here. I'd wanted to create my own version of a Hulk character. However I didn't have the faintest idea how to proceed. This guy's stomach looks too flat or weirdly shaped.. Is there a way to improve on that?
konan posted Fri, 16 August 2002 at 4:09 PM
This guy would be much better if I used the morphed mesh as a "replacement mesh" for Mike. What is the legal policy, for using OBJ-action mover and Mike 1.0? Anyone? Konan
konan posted Fri, 16 August 2002 at 4:45 PM
Little_Dragon posted Fri, 16 August 2002 at 5:44 PM
If you don't include any of Michael 2's morphs in the CR2, and encrypt the new .obj file with Michael's original mesh as the key, it should be okay. Maz's Objaction Mover is good, as is rcook's RTEncoder in Free Stuff. tonymouse: Bulging veins should be easy to accomplish in Poser 5; it has subdivision and displacement mapping.
konan posted Fri, 16 August 2002 at 11:50 PM
Solution.... instead of making everything larger, I decided to make eveything smaller! I morphed very narrow joints and shrunk the head. I made a quick sketch in Poser with some down and dirty morphs from Extreme Morph 3D, and then I adjusted the limbs to be like "midget" proportions. Then, finally, I made the whole figure larger, and this is what I got (see pic). please note that hands and fingers dod not have to be scaled at all, even though they look massive!
Now that I know this technique works, I will make better morphs, tweak the joints and post him as soon as he's done.
David John Fielder (Konan)
Proprietor of Innuendo Software
http://innuendo.ev.ca
konan posted Sat, 17 August 2002 at 12:40 PM
Mitch1 posted Sat, 17 August 2002 at 12:50 PM
Konan, any chance we could look at the model in its zero state. It seems he has a puny neck for that big torso and the seams in his feet have become really visible. Also is it possible to bring a bitmap to the background of a character or a photo as a guide in Extreme Morph 3D? I have a demo installed in my computer and it is about two or three months old so I don't know if you have already implemented this.
Mitch1 posted Sat, 17 August 2002 at 12:54 PM
Oops we must have posted at roughly the same time, I see up there the zero state view.
HeavyRay posted Sat, 17 August 2002 at 7:46 PM
Konan,
A question not directly related to your Hulk character so much, as it is to the product in general...
I was wondering how much Extreme Morph 3D will be overtaken by the Morph Putty feature of Poser 5. Here's the blurb from the CL site:
Morph Putty
The Morph Putty tool allows you to interactively sculpt morph targets and see your results in real time as you work! Select which morph targets to include or exclude from the sculpting process. Pin object vertices in place once you have them where you want. In the Face Room, use Morph Putty to directly manipulate facial expressions by clicking and pulling vertices!
Don't get me wrong, I love your work, and own Natural Pose... just trying to understand and put things in perspective....
Tks!
Ray
konan posted Sun, 18 August 2002 at 1:30 PM
Mitch1 posted Sun, 18 August 2002 at 1:45 PM
When working in Extreme Morph 3D is it possible to assign a bitmap to each viewport to get a guide or as a help when modeling?
konan posted Wed, 21 August 2002 at 10:03 AM
The bitmap feature will be available in the next update. Konan
konan posted Wed, 21 August 2002 at 10:08 AM
konan posted Fri, 23 August 2002 at 11:11 AM
Attached Link: http://innuendo.ev.ca
He is finally done and is available in the freestuff section or directly from my website.Hope you all enjoy him!
Konan
crisjon1950 posted Fri, 23 August 2002 at 8:33 PM
Hey, the thumb looks great. I can't wait till I have some time to use this one.