overlord_26 opened this issue on Aug 19, 2002 ยท 9 posts
overlord_26 posted Mon, 19 August 2002 at 11:50 AM
TalleyJC posted Mon, 19 August 2002 at 12:04 PM
Play with the lighting to match the shade and direction of the light source (pay attention to the ground shadows....) Try to place a ground shadow for the saucer in the snow... Move the saucer off center, also play a little with the focal length. the picture and the ufo look like they are using different focal lengths... Possibly add a little motion blur... the edges are too crisply focused... Just what came off the top of my head
c1rcle posted Mon, 19 August 2002 at 12:05 PM
I'm no expert but here goes: The lighting on the ufo looks white, while the background is mostly blue, I don't think changing the lights would help tho, they'd only make the background darker blue, how about adding a very light blue tint to the object colour instead? Rob
TalleyJC posted Mon, 19 August 2002 at 12:17 PM
Also... I don't know if people notice this or not but when changing light color you can use the little eye-dropper to sample colors from any where on the screen (including the background picture...) that way its a perfect color match
EvoShandor posted Mon, 19 August 2002 at 2:01 PM
It's hard to tell where the object is in relation to the horizon, and thus how big/small it is supposed to be...could be big, beally far back and on the ground, or small, close to the viewer, and floating high above the ground. Also follow the lighting suggestions so far, especially shadow, that'll help fix the orientation problem. I'd tone down those highlights on the front, or move them to the side, to properly show the light angle, the highlight goes on the closest part to the light source.
EvoShandor posted Mon, 19 August 2002 at 2:02 PM
oh, "beally" = "really", in this case.
sbucci posted Mon, 19 August 2002 at 3:05 PM
a metallic object like this over such a highly reflective environment like snow and ice isn't going to have as dark a shadow on the bottom like you have now. Try to lighten the shadow up, or shoot a lower intensity blue light up from below to simulate some ambient light. Or...use the ray tracing in Poser 5 when it comes out :)
Little_Dragon posted Mon, 19 August 2002 at 8:44 PM
Try adding a bit of film grain (or noise) in postwork.
Patricia posted Tue, 20 August 2002 at 2:10 PM
Whadayamean, "imaginary"?! ;)