chuckerii opened this issue on Aug 20, 2002 ยท 6 posts
chuckerii posted Tue, 20 August 2002 at 2:59 PM
Anyone know of a good way to animate a texture map within a shader? Let's say in frame 1 I want the texture map of a shader to be A, and in frame 2 I want it to be B. Is there a way to do this?
velarde posted Tue, 20 August 2002 at 3:04 PM
I think you need to make two diferent shaders. One with texture map A and then duplicate that shader and modify the texture map to B Then in the time line appply the first shader. Move forward in the animation and apply the other shader to your object. Carrara automticaly makes a keframe and you shader will be animated. I haven't done it in a while but I guess that's one way of doing it Good luck
memaci posted Tue, 20 August 2002 at 4:35 PM
I just read that part over in the manual while looking up some other info. If I remember correctly you only need one shader, but you will have to change it in the timeline where you want Image B to start. I'm not 100%, velarde could be right. memaci
litst posted Tue, 20 August 2002 at 6:14 PM
Another way to do this : In the channel where you want your texture-map : - put a mixer - in source 1 put a T-map - in source 2 put the other T-map - as the blender, use a value When the value is at 0, the first T-map will show and when at 100, the second T-map will be displayed . You will get some blending between the two images with intermediate values, and maybe you don't want that . So you can play with the tweener . A discrete tweener will give an instant change and you can specify when it will happen exactly . i hope it helps, litst
chuckerii posted Tue, 20 August 2002 at 6:23 PM
litst that worked perfectly!! Blender is the way to go... I tried two different shaders as velarde suggested, but was unable to get it to work. Thanks for the help litst!
litst posted Tue, 20 August 2002 at 6:40 PM
Glad i could help :)