Forum: Poser Technical


Subject: making thumbnails

HemiMG opened this issue on Aug 21, 2002 ยท 6 posts


HemiMG posted Wed, 21 August 2002 at 10:33 PM

Is there some external program or means I can use to create thumbnails for library props? I ask because for some strange reason alot of my models have a wireframe that is the color of the object around them when I put them in texture shaded mode. I've asked curious labs about this and sent them a sample OBJ and Screenshot showing the problem and they weren't much help in regards to getting rid of the wireframe. If the objects are textured I hate to have a non-textured thumbnail. Im using a Mac if that matters.


mateo_sancarlos posted Wed, 21 August 2002 at 11:34 PM

I don't know much about Poser technical items, but I DO know you use Thumbnailer (by JimX) for that. I think it's in FreeStuff.


HemiMG posted Wed, 21 August 2002 at 11:59 PM

Thanks! I was afraid I was going to have to hack RSR files or resource forks or something. I know the Pro Pack uses PNG files straight up which would have been a great thing for Poser to have already done. I don't know why they went with a more limited less cross-platform way of doing things.


Tintifax posted Thu, 22 August 2002 at 1:19 AM

Is there any tool for PC too?


HemiMG posted Thu, 22 August 2002 at 1:26 AM

Actually I just downloaded it and it didn't work. Maybe it's becuase I'm running OS X and it isn't compatible with classic mode. I'll try booting into OS 9 tommorow, hopfully that is all it will need to work correctly.


lesbentley posted Thu, 22 August 2002 at 7:42 AM

Here is the method I use in Pose4 to get rsr thumbnails that display transmaped objects, background colour, etc. This method presupposes that a poser square will display properly in Texture Shaded mode.

Set-up, and render your scene 600x600 or larger, leaving a little bit of room round the edges for cropping, and export the picture. Set-up a poser square from the Prop Types pallet in front of your scene so that it fills the window, (just move the square and/or the camera, not the thing you want to save to the pallet). Load the picture you saved into the square as a texture, and adjust the lighting if necessary (it might look pretty crappy at the moment, but should look OK at rsr size). Now use the dropdown list under the render window to select the thing you want to save, and save it to the pallet.

Your Pallet will contain a picture of the square in front of the camera with the rendered image on it.

As far as your problem with wire frames around objects in Texture Shaded mode, the only thing I can think of that would cause that is if the objects had been saved with the "Element Display Style" set to "Lit Wire Frame". Poser can display diffrent elements of the scene in different display modes, and it sounds like that may be happening here.

If you could post a screen shot of your display it might help diagnosing the problem.