HAWK999 opened this issue on Aug 23, 2002 ยท 15 posts
HAWK999 posted Fri, 23 August 2002 at 4:16 AM
Hi there, is there a recent tutorial that would demonstrate the application of transmaps from poser models into C2 without using Grouper (I'm on a Mac) I have read the posting from Antoine Clappier dating back from feb 29,2000 but I guess I still don't get it... Thanks in advance Hawk999
JDexter posted Fri, 23 August 2002 at 12:11 PM
Well I use the grouper tutorial now (it made such a difference) but I don't know of any other tutorial like it. Basically if you put a transmap in the trans section of the shader you are working with, there will still be artifacts, so by following it through like the grouper tutorial says, and use the transmap applied over the entire layer panametrically, it masks out the transparent areas, thus removing the artifacts. Once I got used to the concept of what the grouper tutorial was doing, it has been very easy to replicate. I love using grouper also because it cuts down on the number of objects, which is a real boon for me since I tend to do multi-figure scenes and each character had way too many pieces (just the fingers and toes alone made up 60 objects) I hope that is of some help. It really works great when you get the hang of it. JDexter
mateo_sancarlos posted Fri, 23 August 2002 at 3:18 PM
JDexter, can you translate the grouper method with a simple example, like hair or eyeballs/eye texture? It might be a big help if it wasn't software-dependent. If Hawk can't use grouper, it's logical to assume he can't follow the tutorial either.
HAWK999 posted Fri, 23 August 2002 at 8:48 PM
Hi I did try the part 4 of the grouper tutorial to map the transmaps to the eyelashes and the eyebrows. The head is a layer's list shader when it appears in C2 I applied the technique to the corresponding layers of the shader but it didn't work. Might try to change the order of the layers. Thanks for the help, HAWK999
JDexter posted Sat, 24 August 2002 at 9:04 AM
I'd have to try to do it without the grouper utility, but I bet I could come up with an example using the eyelashes (which is the biggest PITA normally). I personally use the Grouper utility because I like having less object, but I can see not wanting to use it. Give me a few minutes and I will fire up the programs and see about transmapping without Grouper using the concepts I learned. JDexter
JDexter posted Sat, 24 August 2002 at 9:46 AM
JDexter posted Sat, 24 August 2002 at 9:49 AM
JDexter posted Sat, 24 August 2002 at 9:54 AM
JDexter posted Sat, 24 August 2002 at 9:59 AM
JDexter posted Sat, 24 August 2002 at 10:01 AM
I hope you can follow what I did, but if not, please ask, I will try harder to explain it better. JDexter
Patrick_210 posted Sat, 24 August 2002 at 10:34 PM
HAWK999 posted Sun, 25 August 2002 at 4:59 AM
If I go to the eyeballs parametric mapping and, in the multi channel change the color to value=0 and the transparency to 100 the eyes seem to render properly
Thanks for all your help
HAWK999
JDexter posted Sun, 25 August 2002 at 6:44 AM
Look very good Hawk! I will try the setting you said, but I am pretty sury I did that too, the pieces of the eyes that intersect is what caused my black-eye syndrome, but maybe I did it backwards? Anyway, glad it worked for you. I use the same technique on the hait with good results. Patrick, I don't use GI for that reason, at least with Poser imports, I have P5 preordered and refresh my Carrara page daily waiting for the patch too =) JDexter P.S. I love Grouper BTW, that has helped me a whole bunch it is truly a great thing. Major kudos to the author!
mateo_sancarlos posted Sun, 25 August 2002 at 4:07 PM
I think I can follow how you guys did this. It seems to work o.k. for the eyeball, eyebrow and eyelash. The new part for me was duplicating the transparency map in the coverall layer. From Patrick's image, it looks like it doesn't work for hair. Can you do one with your method that does Poser hair in some color other than black? I get the feeling that if the hair color has any value (or if it's a colored map), it will have the glow effect that Antoine Clappier referred to.
Patrick_210 posted Sun, 25 August 2002 at 6:11 PM