Yamon opened this issue on Aug 23, 2002 ยท 5 posts
Yamon posted Fri, 23 August 2002 at 6:16 PM
cooler posted Fri, 23 August 2002 at 6:58 PM
cooler posted Fri, 23 August 2002 at 7:01 PM
oh & to answer your final question, no there really isn't anyway to 'correct' it other than by increasing the polygon count of the model or perhaps smoothing the object in postwork.
VIDandCGI posted Fri, 23 August 2002 at 8:34 PM
The best way to approach this problem is to ask yourself if the item in this case the sphere a foregroundhero element of the final picture? If it isnt then you can prolly get away with a low poly count mesh and either by its size or by post work hide the spheres straight edges. If it is then keep increasing the polys to the point where it starts to appear rounded.
Bobasaur posted Fri, 23 August 2002 at 8:44 PM
Another factor is the way the material is set. Most 3d programs allow you to control something called "surface smoothing." In Lightwave it's in the surfaces panel. Bryce has a control for it, too. Poser 4 appears to automatically apply it - there's no control, but I suspect Poser 5 will have it.
Anyway, it "smooths" surfaces (rounds them out essentially) based on the angle between polygons.
It's still better to have your "hero" elements more detailed (higher poly counts) and especially have your background elements with a lower count.
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