roedertin opened this issue on Aug 24, 2002 ยท 5 posts
roedertin posted Sat, 24 August 2002 at 11:07 AM
stupid me, here i go again...with lots of help from all you really sweet people at rosity's i managed to create something like a wall w/ an alcove in it, as .obj-file. it's about 600% of normal poser figure size. i sent it through uvmapper alright; now, when it comes out of it, it seems to take on the texture map too big, like it was using only part of the map and then strechting it to make it cover the whole object. you can see this on the first picture, wall1. this is a map which is some 3000 pix wide, with actually really small tiles in it, and it doesnt really look like that, does it ? well then, i used the grouping tool and gave the whole thing new perspective uvs - now it obviously uses the texture map size alright - picture 2 - but how can i achieve this without having to use the grouping tool ??? it must be something that uvmapper does, only i cant figure out what it is...does anybody know ???
tina