october opened this issue on Mar 13, 2000 ยท 3 posts
october posted Mon, 13 March 2000 at 11:36 PM
Is there any to smooth surface fidelity of primitive cylinders in Carrara 1.1? At large sizes they become polygonal. So far all I've been able to do is create cylinders in the spline modeler or convert the primitives to vertex objects and subdivide. Neither work around is elegant, and the extra steps are killing me. Shouldn't a primitive be mathematically perfect at all sizes? Any ideas?