TrekkieGrrrl opened this issue on Aug 28, 2002 ยท 5 posts
TrekkieGrrrl posted Wed, 28 August 2002 at 2:38 AM
Attached Link: http://www.renderosity.com/photos/Message844839.jpg
Hi there. Can anybody help me.... My problem: My trashy street scene and how to texture it. All the different surfaces has their own material applied (in MAX), they're all named and so far everything is fine. But how do I map the scene in UV Mapper? The wall is easy, it's obviously a planar map, but the pavement/sidewalk? And the gutter? and the stairs? Can you UV map some of an obj differntly? i.e. map the building planar, the sidewalk as box and a (so far non-existant) pole in cylindrical mapping? all within the same obj? Or will I have to split the scene in multiple obj's? (I'd rather not) I have UVMapper basic and no way of purchasing Pro (no creditcard or such) Oh and in case anybody have missed it, there's a link to a picture aboveFREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Jaqui posted Wed, 28 August 2002 at 3:02 AM
you have to group the sections you want to map differently. either in max or in uvmapper, then you can map each group however you want. you can even save the map for each group as a sparate map if you want. so you can have different texture maps for each part, but it is still one obj.
Jaqui posted Wed, 28 August 2002 at 3:05 AM
if in max, export the groups. and you do have to save the obj after maping the maps, so that the co-ords are marked for the maps properly.
TrekkieGrrrl posted Wed, 28 August 2002 at 3:47 AM
Thanks. I'll try to group it :o) ... as soon as I get home from work sigh
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Jaager posted Wed, 28 August 2002 at 3:49 AM
In Poser, the texturing is based on materials, not groups. A single group can have multiple materials, or multiple groups (within the same object) can share the same material. Any one material must use a single file, but each material can be a separate file, or if so mapped, multiple materials on a single file. As far as mapping perspective = each facet can be mapped in a separate mode, if you wish. One part of a material can be planar and another cylinder. In UVM you select facets and choose mapping mode. The seams can get strange if contiguous facets are not mapped together, but that all depends. One advantage to multiple maps, which is what layers are, UVM will let you set up mapping as a tile = 4/16/64 repeats. So, if it works out, a small tile can give a detailed texture. Setting up the textures for a multilayer object can be tedious - as opposed to having it all on a single texture, but the results can be better and cheaper with multiples.