aeryk71 opened this issue on Mar 15, 2000 ยท 4 posts
aeryk71 posted Wed, 15 March 2000 at 10:17 AM
OK, I am SURE that I told Carrara to save all shaders internally on a project I am working on. I saved it, closed it, and then re-opened it, and my shaders were all mixed up. (On a column that I had made grey marble, it was plain gray plastic, among other problems... Any ideas? Am I doing something wrong? Oh, it seems to happen only on files that I have imported models... Thanks Everyone! Aeryk71
ClintH posted Wed, 15 March 2000 at 12:40 PM
Oh man...I havent run into that one yet. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
magoo posted Wed, 15 March 2000 at 4:01 PM
Yep, just ran into that last night. No work around, but to reapply the shaders, or maps. And yes when using imported objects. Another strange one I've run into is, you select a mesh, apply a texturemap, then select the next mesh on the same object. Go into the texture room and the mesh you just selected isn't viewed but the previous mesh you just worked with. I've been able to get a work around when this happens, by applying the default shader to the mesh you can't get into the texture room, then enter the texture room and make changes. Basicly that's the only quirk I'm having so far, knock on wood.
wolfdd posted Thu, 16 March 2000 at 9:19 AM
I ran into this one once, after importing a lot of objects and making a lot of changes to the shaders. Seems to me if Carraras memory space for the shaders screws up. Since then, when doing a lot of changes in shader room, from time to time I click 'Edit/Remove unused shaders'. Until today this error did not happen again. I hope it will stay like this... wolfdd