jschoen opened this issue on Mar 15, 2000 ยท 10 posts
jschoen posted Wed, 15 March 2000 at 9:02 PM
casamerica posted Wed, 15 March 2000 at 10:00 PM
I am wondering if there is a set, definite degree measurement in moving the x axis or if this varies depending on the object(s) in the window? I ask because my few experiments have turned out less than impressive. And, yes, I would appreciate your tutorial, James. Very much so. DLM
quesswho posted Wed, 15 March 2000 at 10:50 PM
I also am very interested. Marge
jschoen posted Wed, 15 March 2000 at 10:57 PM
OK, I guess I have to start writing it. It should be posted tomorrow. As to your question DLM. Yes the degree on the "X" is extreamly important. it has to equal about the 6" distance of an average persons eyes. And a little trick most people forget. ... Tracking. You must also swivel slightly as you move across. Well all that will be in the text/tutorial file(s). James
KenS posted Thu, 16 March 2000 at 2:54 AM
Actually I already had written a tutorail for this:) http://www.chemicalstudios.com/tutorial/tut5/index.html FastTraxx
duesentrieb posted Thu, 16 March 2000 at 2:59 AM
The technique you described only shifts the red channel, so all the "greyscale" information belongs to the green channel. I use another method which you can see in my "The Archeresse - Anaglyph Stereogram" in the gallery. Here's how: 1. Render two images just as you described. 2. Open them in Photoshop and make one image with two layers out of them. 3. Do "Image/Adjust/Hue Saturation" and colorize each layer with 75% saturation and -50 brightness. Use a red hue for the left eye layer and a blue/green hue for the right. 4. In the layers tool window, set the mode to "screen" to combine the layers. 5. Flatten the image and save it. I think this way preserves the information for the left and right eyes better. You decide.
jschoen posted Thu, 16 March 2000 at 4:45 AM
http://www.castroonline.com/temptrash/rgtut/index.html Ok I threw together a tut also. Yours is great FastTraxx. Check it out and see if it works and is even viable. I've included a downloadable "pz3" file that has everything set up including a target prop. And the exact positions of the left and right camera positions. And when you composite the final image, there is no extra fiddling. (It should be fuss free). What's one more tut. It can't hurt, maybe confuse a little. James
KenS posted Thu, 16 March 2000 at 6:00 AM
very interesting duesentrieb, Ill try that method out, and Im on my way to check yours out to James. FT
duesentrieb posted Thu, 16 March 2000 at 6:17 AM
Oops, I forgot to mention that you first have to convert both images to greyscale mode (to get rid of the colour) and then back to RGB mode (to allow red and green).
CharlieBrown posted Thu, 16 March 2000 at 12:20 PM
PSP 5 split color channels into three monochrome images (red, green, blue). PSP 6 actually splits into 3 grayscale images; now I see why... :-)