Ironbear opened this issue on Aug 31, 2002 ยท 8 posts
Ironbear posted Sat, 31 August 2002 at 5:08 PM
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Ironbear posted Sat, 31 August 2002 at 5:17 PM
Ah. Combining different textures in the texture and reflection map channels, say, Zulu and Kane, can create some interesting looks also at various strengths.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
VirtualSite posted Sat, 31 August 2002 at 5:18 PM
When loading your textures to an all-white model, set the eyeballs for 80% on the black/white scale, giving them a slight grey tinge. When the eyeball texture is applied, it has a much more realistic feel.
Ironbear posted Sat, 31 August 2002 at 5:26 PM
Cool. Thanks VS. That one I'll give a shot while I'm puttering. Have you tried setting the highlight colors to a dark bluish to give them the "blue-white" tinge healthy eyes have in some lighting? shrug I kind of took the day off today to basically putz around on my workstation and try odd stuff and see what happened. My relax by experimentation day... no real goal in mind, just have fun and see what works and what doesn't.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
xoconostle posted Sun, 01 September 2002 at 1:12 PM
bikermouse posted Sun, 01 September 2002 at 1:14 PM
Ironbear posted Sun, 01 September 2002 at 1:20 PM
Thanks, cool tip, xocononstle. And Bikermouse ;] I'm afraid I don't do much with fog in poser... I tend to export to bryce for atmosphreic effects. Still handy for when you need a fast effect. I'm afraid that this is a lot of what I do with poser these days when I have time to play: rather than do finished images, I open it up, and try off the wall stuff to see what happens. If it works, then I note it for later referrence. If it don't... I close it quick before anyone else notices. ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
VirtualSite posted Sun, 01 September 2002 at 4:53 PM
Something else that is probably obvious but... There are a few hair props out there like Lourdes' MikeHair that's built in layers with transparencies. If you set the object colour of the inner layer slightly darker than the outer (with the same texture map on both), you get an interesting mingling of shades that makes the hair look more realistic.