Duga opened this issue on Sep 01, 2002 ยท 11 posts
Duga posted Sun, 01 September 2002 at 1:33 PM
Duga posted Sun, 01 September 2002 at 1:35 PM
For now Bryce is the only app able to render gems as it does with the TIR option, so I'd still like to do it
madmax_br5 posted Sun, 01 September 2002 at 6:16 PM
hmmm...only 800,000? i've used terrains with 2.5 million and no problem with the mouse. make sure to turn down the wireframe resolution when working with complicated objects.
EricofSD posted Sun, 01 September 2002 at 9:07 PM
I occasionally get the error message... "Warning, You Have Moved Your Mouse. Please Reboot So That Microsoft Changes Can Take Effect. Would You Like To Reboot Now?"
Duga posted Sun, 01 September 2002 at 9:30 PM
I never encountered this wireframe thing yet, going to check Tnx
Duga posted Mon, 02 September 2002 at 6:02 AM
It isn't the polygons, it's got to be something else. I dropped the infinite plane and wireframe res set to 8 I'd appreciate some hints
big_hoovie posted Mon, 02 September 2002 at 7:36 AM
I hate to suggest something dumb, but how much RAM do you have? what other things are running in the background?(check the system tray, and if you are using winXP, you can see what processes are being run, when you Ctrl+Alt+Del). if you are running WinXP you should have at least 256MB RAM, better if you have more. if you do something like Folding@Home or SETI@Home or some other distributed computing project, you may want to shut it off while you are working. hth big_hoovie
Duga posted Mon, 02 September 2002 at 10:14 AM
I have 128 and up to now it worked fine. If the mem is the problem I'll have to find ways to manage.
ShawnDriscoll posted Tue, 03 September 2002 at 2:06 AM
Time for 512MB RAM. XP needs 128MB just to run. Hopefully, you're running Win98 with that 128MB. I like the pin, so far. SHONNER http://www.shonner.com
Duga posted Tue, 03 September 2002 at 5:44 AM
I'm using XP + 128. That's the best I can do for now
reflash posted Tue, 03 September 2002 at 3:10 PM
You definitely want to consider more mem. 256 is considered the minimum today, with 512 or more for math intensive processes (like rendering). Memory is cheap!