Mistfall opened this issue on Sep 01, 2002 ยท 5 posts
Mistfall posted Sun, 01 September 2002 at 5:16 PM
Hello! For those of us who'd like to have a go at making our own texture map for the wonderful DAZ dragon, how do you wade through the enormously tangled and complex UV map that is associated with the object when it's opened in UVMapper? There must be some way of simplifying things, but I don't know how! Can anyone offer advice?