ockham opened this issue on Sep 02, 2002 ยท 4 posts
ockham posted Mon, 02 September 2002 at 8:00 PM
I'm building a prop (involving some Python-driven movements, hence waiting for P5 to release) that needs to know the boundaries of the visible scene. There are several ways to set those limits, but it would be easiest to automatically use the size of GROUND as a basis. When making a fairly large outdoor scene, what do most folks do? Enlarge the GROUND to serve as a foundation for the entire scene? Or just ignore the GROUND and build the scene around the scale of the characters? (FWIW, I normally do the latter, but I don't know if this is standard behavior!)
Little_Dragon posted Mon, 02 September 2002 at 8:22 PM
Instead, I use one of the square props, or create my own landscape meshes.
igohigh posted Mon, 02 September 2002 at 8:32 PM
I agree with Little Dragon. I always build my own ground with props, imported Bryce terrains, or with the Morph Terrain from Martin/Deimos.
ockham posted Mon, 02 September 2002 at 9:08 PM
Okay. That's what I figured, but I wanted to get some outside verification. Thanks!