guitarguy774 opened this issue on Sep 03, 2002 ยท 2 posts
guitarguy774 posted Tue, 03 September 2002 at 8:12 AM
Ok I got the arms, legs, chest, pelvis, neck, and head in poser and alighned now how do I make a skeleton so i can move this guy around?
2002LaughingVulcan posted Tue, 03 September 2002 at 9:28 AM
If you are talking Pro-Pack, I can't help you, 'cuz I only have Poser 4.03...If you are Poser4, however... If the parts are named in the standard Poser naming format, you just have to go into the hierarchy editor and tell it to "Apply Standard Hierarchy", "Apply Standard Rotation", then, I believe, "make Figure". That should be followed by you opening the joint editor, and adjusting your joints ad nauseum. You then colorize it to your satisfaction & save it to your libraries... Personally, when I do it, I create & scale the figure in my 3D modeller of choice (LightWave 7.5). Then I group the parts & name them to match Poser requirements, and export it as an .obj. I then change a cr2 file (that has the same named parts) over for the figure in a text editor & put it in libraries. I then open Poser, find that new entry, double click on it & PRAY. If it opens successfully, you adjust the joints, then re-save it to the library. Hope I wasn't TOO windy or confusing... :D Let me know if this helps...