humorix opened this issue on Sep 03, 2002 ยท 11 posts
humorix posted Tue, 03 September 2002 at 11:37 PM
EricofSD posted Wed, 04 September 2002 at 12:35 AM
madmax_br5 posted Wed, 04 September 2002 at 1:34 AM
there was something I saw where someone had modeled an entire dragon using multireplication...but the link evades me. If I find it I will post it.
humorix posted Wed, 04 September 2002 at 2:35 AM
Well Madmax I had modeled an entire dragon using metaballs. Had posted it here too. Would love to see a dragon done in multi-replication (or might just go ahead and do it myself! :-P)
tuttle posted Wed, 04 September 2002 at 10:34 AM
It's a great image, humorix, and I did like your dragon, although I must say, nothing betters your pic "Do androids brag about the one that got away" - my favourite Bryce image of all time! Anyway, I've been messing with Multirep recently (you may have seen my confused post earlier) and I think I've managed to figure out what's going on. I'm a bit away from actually producing a decent image with it, though. I've created some stuff using metaballs in the past, but I've always positioned them manually one-by-one because I didn't know Multirep existed until last week! I wish I'd known when I created "defYance" - damn!
lsstrout posted Wed, 04 September 2002 at 12:46 PM
Nice work with the multi-replication. I will have to play with it myself. I have Bryce 4, and I don't seem to have metaballs on it. Is this something only available in Bryce 5? Lin
tuttle posted Wed, 04 September 2002 at 1:32 PM
Arghhhhh! The sheer HORROR of multi-replicate! I take back my previous statement - I have no clue how this function works. By entering random numbers in the multirep parameters box I can get objects to follow a path, but there's no way the bastards will rotate so that they're always at a set angle. Looks like it's back to doing it by hand - the reliable, if slow method... ;) Oh, I think metaballs is just in 5, though I've never used any other version so I'm not sure.
FWTempest posted Wed, 04 September 2002 at 3:23 PM
true 'nuff... metaballs, tree-lab and better render options were the major improvements from B4 to B5.
Poppi posted Wed, 04 September 2002 at 6:15 PM
is this one of the techniques that freeze uses?
Vile posted Thu, 05 September 2002 at 8:44 PM
Going where Bryce has not gone before! Your work always sends my jaw to the floor Humorix
ShadowWind posted Sun, 15 September 2002 at 1:15 AM
This is incredibly awesome. I'm gonna need jaw surgery soon after it keeps hitting the floor... :)